/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionLogicAnd. * * @author mkizub */ public class ConditionLogicAnd extends Condition { private static Condition[] _emptyConditions = new Condition[0]; public Condition[] conditions = _emptyConditions; /** * Instantiates a new condition logic and. */ public ConditionLogicAnd() { super(); } /** * Adds the. * * @param condition the condition */ public void add(Condition condition) { if (condition == null) return; if (getListener() != null) condition.setListener(this); final int len = conditions.length; final Condition[] tmp = new Condition[len + 1]; System.arraycopy(conditions, 0, tmp, 0, len); tmp[len] = condition; conditions = tmp; } /** * Sets the listener. * * @param listener the new listener * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener) */ @Override void setListener(ConditionListener listener) { if (listener != null) { for (Condition c : conditions) c.setListener(this); } else { for (Condition c : conditions) c.setListener(null); } super.setListener(listener); } /** * Test impl. * * @param env the env * @return true, if successful * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { for (Condition c : conditions) { if (!c.test(env)) return false; } return true; } }