/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model.base;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ExperienceTable;
/**
* Character Sub-Class Definition
*
* Used to store key information about a character's sub-class.
*
* @author Tempy
*/
public final class SubClass
{
private static final byte _maxLevel = Config.MAX_SUBCLASS_LEVEL < ExperienceTable.getInstance().getMaxLevel() ? Config.MAX_SUBCLASS_LEVEL : (byte)(ExperienceTable.getInstance().getMaxLevel() - 1);
private PlayerClass _class;
private long _exp = ExperienceTable.getInstance().getExpForLevel(Config.BASE_SUBCLASS_LEVEL);
private int _sp = 0;
private byte _level = Config.BASE_SUBCLASS_LEVEL;
private int _classIndex = 1;
public SubClass(int classId, long exp, int sp, byte level, int classIndex)
{
_class = PlayerClass.values()[classId];
_exp = exp;
_sp = sp;
_level = level;
_classIndex = classIndex;
}
public SubClass(int classId, int classIndex)
{
// Used for defining a sub class using default values for XP, SP and player level.
_class = PlayerClass.values()[classId];
_classIndex = classIndex;
}
public SubClass()
{
// Used for specifying ALL attributes of a sub class directly,
// using the preset default values.
}
public PlayerClass getClassDefinition()
{
return _class;
}
public int getClassId()
{
return _class.ordinal();
}
public long getExp()
{
return _exp;
}
public int getSp()
{
return _sp;
}
public byte getLevel()
{
return _level;
}
/**
* First Sub-Class is index 1.
* @return int _classIndex
*/
public int getClassIndex()
{
return _classIndex;
}
public void setClassId(int classId)
{
_class = PlayerClass.values()[classId];
}
public void setExp(long expValue)
{
if (expValue > (ExperienceTable.getInstance().getExpForLevel(_maxLevel + 1) - 1))
expValue = ExperienceTable.getInstance().getExpForLevel(_maxLevel + 1) - 1;
_exp = expValue;
}
public void setSp(int spValue)
{
_sp = spValue;
}
public void setClassIndex(int classIndex)
{
_classIndex = classIndex;
}
public void setLevel(byte levelValue)
{
if (levelValue > _maxLevel)
levelValue = _maxLevel;
else if (levelValue < Config.BASE_SUBCLASS_LEVEL)
levelValue = Config.BASE_SUBCLASS_LEVEL;
_level = levelValue;
}
public void incLevel()
{
if (getLevel() == _maxLevel)
return;
_level++;
setExp(ExperienceTable.getInstance().getExpForLevel(getLevel()));
}
public void decLevel()
{
if (getLevel() == Config.BASE_SUBCLASS_LEVEL)
return;
_level--;
setExp(ExperienceTable.getInstance().getExpForLevel(getLevel()));
}
}