/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.Map; import java.util.concurrent.ScheduledFuture; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import javolution.util.FastMap; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.SevenSigns; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.CreatureSay; import com.l2jserver.util.Rnd; /** * Auto Chat Handler * * Allows NPCs to automatically send messages to nearby players * at a set time interval. * * @author Tempy */ public class AutoChatHandler implements SpawnListener { protected static final Logger _log = Logger.getLogger(AutoChatHandler.class.getName()); private static final int DEFAULT_CHAT_DELAY = 60000; // 60 secs by default protected Map _registeredChats; protected AutoChatHandler() { _registeredChats = new FastMap<>(); restoreChatData(); L2Spawn.addSpawnListener(this); } private void restoreChatData() { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT * FROM auto_chat ORDER BY groupId ASC"); ResultSet rs = statement.executeQuery(); PreparedStatement statement2 = con.prepareStatement("SELECT * FROM auto_chat_text WHERE groupId=?"); while (rs.next()) { statement2.setInt(1, rs.getInt("groupId")); try (ResultSet rs2 = statement2.executeQuery()) { statement2.clearParameters(); rs2.last(); String[] chatTexts = new String[rs2.getRow()]; int i = 0; rs2.beforeFirst(); while (rs2.next()) { chatTexts[i++] = rs2.getString("chatText"); } registerGlobalChat(rs.getInt("npcId"), chatTexts, rs.getLong("chatDelay")); } } statement2.close(); rs.close(); statement.close(); } catch (Exception e) { _log.log(Level.WARNING, "AutoSpawnHandler: Could not restore chat data: " + e.getMessage(), e); } } public void reload() { // unregister all registered spawns for (AutoChatInstance aci : _registeredChats.values()) { if (aci != null) { // clear timer if (aci._chatTask != null) aci._chatTask.cancel(true); this.removeChat(aci); } } // create clean list _registeredChats = new FastMap<>(); // load restoreChatData(); } public static AutoChatHandler getInstance() { return SingletonHolder._instance; } public int size() { return _registeredChats.size(); } /** * Registers a globally active auto chat for ALL instances of the given NPC ID. *
* Returns the associated auto chat instance. * * @param npcId * @param chatTexts * @param chatDelay (-1 = default delay) * @return AutoChatInstance chatInst */ public AutoChatInstance registerGlobalChat(int npcId, String[] chatTexts, long chatDelay) { return registerChat(npcId, null, chatTexts, chatDelay); } /** * Registers a NON globally-active auto chat for the given NPC instance, and adds to the currently * assigned chat instance for this NPC ID, otherwise creates a new instance if * a previous one is not found. *
* Returns the associated auto chat instance. * * @param npcInst * @param chatTexts * @param chatDelay (-1 = default delay) * @return AutoChatInstance chatInst */ public AutoChatInstance registerChat(L2Npc npcInst, String[] chatTexts, long chatDelay) { return registerChat(npcInst.getNpcId(), npcInst, chatTexts, chatDelay); } private final AutoChatInstance registerChat(int npcId, L2Npc npcInst, String[] chatTexts, long chatDelay) { AutoChatInstance chatInst = null; if (chatDelay < 0) chatDelay = DEFAULT_CHAT_DELAY + Rnd.nextInt(DEFAULT_CHAT_DELAY); if (_registeredChats.containsKey(npcId)) chatInst = _registeredChats.get(npcId); else chatInst = new AutoChatInstance(npcId, chatTexts, chatDelay, (npcInst == null)); if (npcInst != null) chatInst.addChatDefinition(npcInst); _registeredChats.put(npcId, chatInst); return chatInst; } /** * Removes and cancels ALL auto chat definition for the given NPC ID, * and removes its chat instance if it exists. * * @param npcId * @return removedSuccessfully */ public boolean removeChat(int npcId) { AutoChatInstance chatInst = _registeredChats.get(npcId); return removeChat(chatInst); } /** * Removes and cancels ALL auto chats for the given chat instance. * * @param chatInst * @return {@code true} if the chat is removed successfully. */ public boolean removeChat(AutoChatInstance chatInst) { if (chatInst == null) return false; _registeredChats.remove(chatInst.getNPCId()); chatInst.setActive(false); return true; } /** * Returns the associated auto chat instance either by the given NPC ID * or object ID. * * @param id * @param byObjectId * @return AutoChatInstance chatInst */ public AutoChatInstance getAutoChatInstance(int id, boolean byObjectId) { if (!byObjectId) return _registeredChats.get(id); for (AutoChatInstance chatInst : _registeredChats.values()) if (chatInst.getChatDefinition(id) != null) return chatInst; return null; } /** * Sets the active state of all auto chat instances to that specified, * and cancels the scheduled chat task if necessary. * * @param isActive */ public void setAutoChatActive(boolean isActive) { for (AutoChatInstance chatInst : _registeredChats.values()) chatInst.setActive(isActive); } /** * Used in conjunction with a SpawnListener, this method is called every time * an NPC is spawned in the world. *

* If an auto chat instance is set to be "global", all instances matching the registered * NPC ID will be added to that chat instance. * @param npc */ @Override public void npcSpawned(L2Npc npc) { synchronized (_registeredChats) { if (npc == null) return; int npcId = npc.getNpcId(); if (_registeredChats.containsKey(npcId)) { AutoChatInstance chatInst = _registeredChats.get(npcId); if (chatInst != null && chatInst.isGlobal()) chatInst.addChatDefinition(npc); } } } /** * Auto Chat Instance *

* Manages the auto chat instances for a specific registered NPC ID. * * @author Tempy */ public class AutoChatInstance { protected int _npcId; private long _defaultDelay = DEFAULT_CHAT_DELAY; private String[] _defaultTexts; private boolean _defaultRandom = false; private boolean _globalChat = false; private boolean _isActive; private Map _chatDefinitions = new FastMap<>(); protected ScheduledFuture _chatTask; protected AutoChatInstance(int npcId, String[] chatTexts, long chatDelay, boolean isGlobal) { _defaultTexts = chatTexts; _npcId = npcId; _defaultDelay = chatDelay; _globalChat = isGlobal; setActive(true); } protected AutoChatDefinition getChatDefinition(int objectId) { return _chatDefinitions.get(objectId); } protected AutoChatDefinition[] getChatDefinitions() { return _chatDefinitions.values().toArray(new AutoChatDefinition[_chatDefinitions.values().size()]); } /** * Defines an auto chat for an instance matching this auto chat instance's registered NPC ID, * and launches the scheduled chat task. *
* Returns the object ID for the NPC instance, with which to refer * to the created chat definition. *
* Note: Uses pre-defined default values for texts and chat delays from the chat instance. * @param npcInst * @return */ public int addChatDefinition(L2Npc npcInst) { return addChatDefinition(npcInst, null, 0); } /** * Defines an auto chat for an instance matching this auto chat instance's registered NPC ID, * and launches the scheduled chat task. *
* Returns the object ID for the NPC instance, with which to refer * to the created chat definition. * * @param npcInst * @param chatTexts * @param chatDelay * @return objectId */ public int addChatDefinition(L2Npc npcInst, String[] chatTexts, long chatDelay) { int objectId = npcInst.getObjectId(); AutoChatDefinition chatDef = new AutoChatDefinition(this, npcInst, chatTexts, chatDelay); if (npcInst instanceof L2DefenderInstance) chatDef.setRandomChat(true); _chatDefinitions.put(objectId, chatDef); return objectId; } /** * Removes a chat definition specified by the given object ID. * * @param objectId * @return {@code true} if the chat is removed successfully. */ public boolean removeChatDefinition(int objectId) { if (!_chatDefinitions.containsKey(objectId)) return false; AutoChatDefinition chatDefinition = _chatDefinitions.get(objectId); chatDefinition.setActive(false); _chatDefinitions.remove(objectId); return true; } /** * Tests if this auto chat instance is active. * * @return boolean isActive */ public boolean isActive() { return _isActive; } /** * Tests if this auto chat instance applies to * ALL currently spawned instances of the registered NPC ID. * * @return boolean isGlobal */ public boolean isGlobal() { return _globalChat; } /** * Tests if random order is the DEFAULT for new chat definitions. * * @return boolean isRandom */ public boolean isDefaultRandom() { return _defaultRandom; } /** * Tests if the auto chat definition given by its object ID is set to be random. * @param objectId * @return boolean isRandom */ public boolean isRandomChat(int objectId) { if (!_chatDefinitions.containsKey(objectId)) return false; return _chatDefinitions.get(objectId).isRandomChat(); } /** * Returns the ID of the NPC type managed by this auto chat instance. * * @return int npcId */ public int getNPCId() { return _npcId; } /** * Returns the number of auto chat definitions stored for this instance. * * @return int definitionCount */ public int getDefinitionCount() { return _chatDefinitions.size(); } /** * Returns a list of all NPC instances handled by this auto chat instance. * * @return L2NpcInstance[] npcInsts */ public L2Npc[] getNPCInstanceList() { List npcInsts = new FastList<>(); for (AutoChatDefinition chatDefinition : _chatDefinitions.values()) npcInsts.add(chatDefinition._npcInstance); return npcInsts.toArray(new L2Npc[npcInsts.size()]); } /** * A series of methods used to get and set default values for new chat definitions. * @return */ public long getDefaultDelay() { return _defaultDelay; } public String[] getDefaultTexts() { return _defaultTexts; } public void setDefaultChatDelay(long delayValue) { _defaultDelay = delayValue; } public void setDefaultChatTexts(String[] textsValue) { _defaultTexts = textsValue; } public void setDefaultRandom(boolean randValue) { _defaultRandom = randValue; } /** * Sets a specific chat delay for the specified auto chat definition given by its object ID. * * @param objectId * @param delayValue */ public void setChatDelay(int objectId, long delayValue) { AutoChatDefinition chatDef = getChatDefinition(objectId); if (chatDef != null) chatDef.setChatDelay(delayValue); } /** * Sets a specific set of chat texts for the specified auto chat definition given by its object ID. * * @param objectId * @param textsValue */ public void setChatTexts(int objectId, String[] textsValue) { AutoChatDefinition chatDef = getChatDefinition(objectId); if (chatDef != null) chatDef.setChatTexts(textsValue); } /** * Sets specifically to use random chat order for the auto chat definition given by its object ID. * * @param objectId * @param randValue */ public void setRandomChat(int objectId, boolean randValue) { AutoChatDefinition chatDef = getChatDefinition(objectId); if (chatDef != null) chatDef.setRandomChat(randValue); } /** * Sets the activity of ALL auto chat definitions handled by this chat instance. * * @param activeValue */ public void setActive(boolean activeValue) { if (_isActive == activeValue) return; _isActive = activeValue; if (!isGlobal()) { for (AutoChatDefinition chatDefinition : _chatDefinitions.values()) chatDefinition.setActive(activeValue); return; } if (isActive()) { AutoChatRunner acr = new AutoChatRunner(_npcId, -1); _chatTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(acr, _defaultDelay, _defaultDelay); } else { _chatTask.cancel(false); } } /** * Auto Chat Definition *

* Stores information about specific chat data for an instance of the NPC ID * specified by the containing auto chat instance. *
* Each NPC instance of this type should be stored in a subsequent AutoChatDefinition class. * * @author Tempy */ private class AutoChatDefinition { protected int _chatIndex = 0; protected L2Npc _npcInstance; protected AutoChatInstance _chatInstance; private long _chatDelay = 0; private String[] _chatTexts = null; private boolean _isActiveDefinition; private boolean _randomChat; protected AutoChatDefinition(AutoChatInstance chatInst, L2Npc npcInst, String[] chatTexts, long chatDelay) { _npcInstance = npcInst; _chatInstance = chatInst; _randomChat = chatInst.isDefaultRandom(); _chatDelay = chatDelay; _chatTexts = chatTexts; // If global chat isn't enabled for the parent instance, // then handle the chat task locally. if (!chatInst.isGlobal()) setActive(true); } protected String[] getChatTexts() { if (_chatTexts != null) return _chatTexts; return _chatInstance.getDefaultTexts(); } private long getChatDelay() { if (_chatDelay > 0) return _chatDelay; return _chatInstance.getDefaultDelay(); } private boolean isActive() { return _isActiveDefinition; } boolean isRandomChat() { return _randomChat; } void setRandomChat(boolean randValue) { _randomChat = randValue; } void setChatDelay(long delayValue) { _chatDelay = delayValue; } void setChatTexts(String[] textsValue) { _chatTexts = textsValue; } void setActive(boolean activeValue) { if (isActive() == activeValue) return; if (activeValue) { AutoChatRunner acr = new AutoChatRunner(_npcId, _npcInstance.getObjectId()); if (getChatDelay() == 0) // Schedule it set to 5Ms, isn't error, if use 0 sometime // chatDefinition return null in AutoChatRunner _chatTask = ThreadPoolManager.getInstance().scheduleGeneral(acr, 5); else _chatTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(acr, getChatDelay(), getChatDelay()); } else { _chatTask.cancel(false); } _isActiveDefinition = activeValue; } } /** * Auto Chat Runner *

* Represents the auto chat scheduled task for each chat instance. * * @author Tempy */ private class AutoChatRunner implements Runnable { private int _runnerNpcId; private int _objectId; protected AutoChatRunner(int pNpcId, int pObjectId) { _runnerNpcId = pNpcId; _objectId = pObjectId; } @Override public synchronized void run() { AutoChatInstance chatInst = _registeredChats.get(_runnerNpcId); AutoChatDefinition[] chatDefinitions; if (chatInst.isGlobal()) { chatDefinitions = chatInst.getChatDefinitions(); } else { AutoChatDefinition chatDef = chatInst.getChatDefinition(_objectId); if (chatDef == null) { _log.warning("AutoChatHandler: Auto chat definition is NULL for NPC ID " + _npcId + "."); return; } chatDefinitions = new AutoChatDefinition[] { chatDef }; } for (AutoChatDefinition chatDef : chatDefinitions) { try { L2Npc chatNpc = chatDef._npcInstance; List nearbyPlayers = new FastList<>(); List nearbyGMs = new FastList<>(); for (L2Character player : chatNpc.getKnownList().getKnownCharactersInRadius(1500)) { if (!(player instanceof L2PcInstance)) continue; if (((L2PcInstance) player).isGM()) nearbyGMs.add((L2PcInstance) player); else nearbyPlayers.add((L2PcInstance) player); } int maxIndex = chatDef.getChatTexts().length; int lastIndex = Rnd.nextInt(maxIndex); String creatureName = chatNpc.getName(); String text; if (!chatDef.isRandomChat()) { lastIndex = chatDef._chatIndex + 1; if (lastIndex == maxIndex) lastIndex = 0; chatDef._chatIndex = lastIndex; } text = chatDef.getChatTexts()[lastIndex]; if (text == null) return; if (!nearbyPlayers.isEmpty()) { int randomPlayerIndex = Rnd.nextInt(nearbyPlayers.size()); L2PcInstance randomPlayer = nearbyPlayers.get(randomPlayerIndex); final int winningCabal = SevenSigns.getInstance().getCabalHighestScore(); int losingCabal = SevenSigns.CABAL_NULL; if (winningCabal == SevenSigns.CABAL_DAWN) losingCabal = SevenSigns.CABAL_DUSK; else if (winningCabal == SevenSigns.CABAL_DUSK) losingCabal = SevenSigns.CABAL_DAWN; if (text.indexOf("%player_random%") > -1) text = text.replaceAll("%player_random%", randomPlayer.getName()); if (text.indexOf("%player_cabal_winner%") > -1) { for (L2PcInstance nearbyPlayer : nearbyPlayers) { if (SevenSigns.getInstance().getPlayerCabal(nearbyPlayer.getObjectId()) == winningCabal) { text = text.replaceAll("%player_cabal_winner%", nearbyPlayer.getName()); break; } } } if (text.indexOf("%player_cabal_loser%") > -1) { for (L2PcInstance nearbyPlayer : nearbyPlayers) { if (SevenSigns.getInstance().getPlayerCabal(nearbyPlayer.getObjectId()) == losingCabal) { text = text.replaceAll("%player_cabal_loser%", nearbyPlayer.getName()); break; } } } } if (text == null) return; if (!text.contains("%player_")) { CreatureSay cs = new CreatureSay(chatNpc.getObjectId(), Say2.ALL, creatureName, text); for (L2PcInstance nearbyPlayer : nearbyPlayers) nearbyPlayer.sendPacket(cs); for (L2PcInstance nearbyGM : nearbyGMs) nearbyGM.sendPacket(cs); } } catch (Exception e) { _log.log(Level.WARNING, "Exception on AutoChatRunner.run(): " + e.getMessage(), e); return; } } } } } private static class SingletonHolder { protected static final AutoChatHandler _instance = new AutoChatHandler(); } }