/*
* Copyright (C) 2004-2013 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.datatables;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.engines.DocumentEngine;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.skills.L2Skill;
import gnu.trove.list.array.TIntArrayList;
import gnu.trove.map.hash.TIntIntHashMap;
/**
* Skill table.
*/
public final class SkillTable
{
private static Logger _log = Logger.getLogger(SkillTable.class.getName());
private final Map _skills = new HashMap<>();
private final TIntIntHashMap _skillMaxLevel = new TIntIntHashMap();
private final TIntArrayList _enchantable = new TIntArrayList();
protected SkillTable()
{
load();
}
public void reload()
{
load();
// Reload Skill Tree as well.
SkillTreesData.getInstance().load();
}
private void load()
{
_skills.clear();
DocumentEngine.getInstance().loadAllSkills(_skills);
_skillMaxLevel.clear();
for (L2Skill skill : _skills.values())
{
final int skillId = skill.getId();
final int skillLvl = skill.getLevel();
if (skillLvl > 99)
{
if (!_enchantable.contains(skillId))
{
_enchantable.add(skillId);
}
continue;
}
// only non-enchanted skills
final int maxLvl = _skillMaxLevel.get(skillId);
if (skillLvl > maxLvl)
{
_skillMaxLevel.put(skillId, skillLvl);
}
}
// Sorting for binarySearch
_enchantable.sort();
}
/**
* Provides the skill hash
* @param skill The L2Skill to be hashed
* @return getSkillHashCode(skill.getId(), skill.getLevel())
*/
public static int getSkillHashCode(L2Skill skill)
{
return getSkillHashCode(skill.getId(), skill.getLevel());
}
/**
* Centralized method for easier change of the hashing sys
* @param skillId The Skill Id
* @param skillLevel The Skill Level
* @return The Skill hash number
*/
public static int getSkillHashCode(int skillId, int skillLevel)
{
return (skillId * 1021) + skillLevel;
}
public L2Skill getInfo(int skillId, int level)
{
final L2Skill result = _skills.get(getSkillHashCode(skillId, level));
if (result != null)
{
return result;
}
// skill/level not found, fix for transformation scripts
final int maxLvl = _skillMaxLevel.get(skillId);
// requested level too high
if ((maxLvl > 0) && (level > maxLvl))
{
if (Config.DEBUG)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": call to unexisting skill level id: " + skillId + " requested level: " + level + " max level: " + maxLvl, new Throwable());
}
return _skills.get(getSkillHashCode(skillId, maxLvl));
}
_log.warning(getClass().getSimpleName() + ": No skill info found for skill id " + skillId + " and skill level " + level + ".");
return null;
}
public int getMaxLevel(int skillId)
{
return _skillMaxLevel.get(skillId);
}
public boolean isEnchantable(int skillId)
{
return _enchantable.binarySearch(skillId) >= 0;
}
/**
* @param addNoble
* @param hasCastle
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
*/
public L2Skill[] getSiegeSkills(boolean addNoble, boolean hasCastle)
{
L2Skill[] temp = new L2Skill[2 + (addNoble ? 1 : 0) + (hasCastle ? 2 : 0)];
int i = 0;
temp[i++] = _skills.get(SkillTable.getSkillHashCode(246, 1));
temp[i++] = _skills.get(SkillTable.getSkillHashCode(247, 1));
if (addNoble)
{
temp[i++] = _skills.get(SkillTable.getSkillHashCode(326, 1));
}
if (hasCastle)
{
temp[i++] = _skills.get(SkillTable.getSkillHashCode(844, 1));
temp[i++] = _skills.get(SkillTable.getSkillHashCode(845, 1));
}
return temp;
}
/**
* Enum to hold some important references to frequently used (hardcoded) skills in core
* @author DrHouse
*/
public static enum FrequentSkill
{
RAID_CURSE(4215, 1),
RAID_CURSE2(4515, 1),
SEAL_OF_RULER(246, 1),
BUILD_HEADQUARTERS(247, 1),
WYVERN_BREATH(4289, 1),
STRIDER_SIEGE_ASSAULT(325, 1),
FIREWORK(5965, 1),
LARGE_FIREWORK(2025, 1),
BLESSING_OF_PROTECTION(5182, 1),
VOID_BURST(3630, 1),
VOID_FLOW(3631, 1),
THE_VICTOR_OF_WAR(5074, 1),
THE_VANQUISHED_OF_WAR(5075, 1),
SPECIAL_TREE_RECOVERY_BONUS(2139, 1),
WEAPON_GRADE_PENALTY(6209, 1),
ARMOR_GRADE_PENALTY(6213, 1);
private final SkillHolder _holder;
private FrequentSkill(int id, int level)
{
_holder = new SkillHolder(id, level);
}
public int getId()
{
return _holder.getSkillId();
}
public int getLevel()
{
return _holder.getSkillLvl();
}
public L2Skill getSkill()
{
return _holder.getSkill();
}
}
public static SkillTable getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SkillTable _instance = new SkillTable();
}
}