/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import javolution.util.FastList; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.skills.l2skills.L2SkillSignet; import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; /** * @authors Forsaiken, Sami */ public class EffectSignet extends L2Effect { private L2Skill _skill; private L2EffectPointInstance _actor; private boolean _srcInArena; public EffectSignet(Env env, EffectTemplate template) { super(env, template); } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.SIGNET_EFFECT; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { if (getSkill() instanceof L2SkillSignet) _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel()); else if (getSkill() instanceof L2SkillSignetCasttime) _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel()); _actor = (L2EffectPointInstance) getEffected(); _srcInArena = (getEffector().isInsideZone(L2Character.ZONE_PVP) && !getEffector().isInsideZone(L2Character.ZONE_SIEGE)); return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { if (_skill == null) return true; int mpConsume = _skill.getMpConsume(); if (mpConsume > getEffector().getCurrentMp()) { getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP)); return false; } getEffector().reduceCurrentMp(mpConsume); FastList targets = FastList.newInstance(); for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius())) { if (cha == null) continue; if (_skill.isOffensive() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena)) continue; // there doesn't seem to be a visible effect with MagicSkillLaunched packet... _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0)); targets.add(cha); } if (!targets.isEmpty()) getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()])); FastList.recycle(targets); return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onExit() */ @Override public void onExit() { if (_actor != null) _actor.deleteMe(); } }