/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.skills.effects;
import javolution.util.FastList;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSignet;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
/**
* @authors Forsaiken, Sami
*/
public class EffectSignet extends L2Effect
{
private L2Skill _skill;
private L2EffectPointInstance _actor;
private boolean _srcInArena;
public EffectSignet(Env env, EffectTemplate template)
{
super(env, template);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SIGNET_EFFECT;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
if (getSkill() instanceof L2SkillSignet)
_skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel());
else if (getSkill() instanceof L2SkillSignetCasttime)
_skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel());
_actor = (L2EffectPointInstance) getEffected();
_srcInArena = (getEffector().isInsideZone(L2Character.ZONE_PVP) && !getEffector().isInsideZone(L2Character.ZONE_SIEGE));
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
if (_skill == null)
return true;
int mpConsume = _skill.getMpConsume();
if (mpConsume > getEffector().getCurrentMp())
{
getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
return false;
}
getEffector().reduceCurrentMp(mpConsume);
FastList targets = FastList.newInstance();
for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
{
if (cha == null)
continue;
if (_skill.isOffensive() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena))
continue;
// there doesn't seem to be a visible effect with MagicSkillLaunched packet...
_actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0));
targets.add(cha);
}
if (!targets.isEmpty())
getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()]));
FastList.recycle(targets);
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onExit()
*/
@Override
public void onExit()
{
if (_actor != null)
_actor.deleteMe();
}
}