/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model.itemcontainer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.templates.item.L2Item; /** * @author Advi */ public abstract class ItemContainer { protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName()); protected final List _items; protected ItemContainer() { _items = new FastList(); } protected abstract L2Character getOwner(); protected abstract ItemLocation getBaseLocation(); public String getName() { return "ItemContainer"; } /** * Returns the ownerID of the inventory * @return int */ public int getOwnerId() { return getOwner() == null ? 0 : getOwner().getObjectId(); } /** * Returns the quantity of items in the inventory * @return int */ public int getSize() { return _items.size(); } /** * Returns the list of items in inventory * @return L2ItemInstance : items in inventory */ public L2ItemInstance[] getItems() { synchronized (_items) { return _items.toArray(new L2ItemInstance[_items.size()]); } } /** * Returns the item from inventory by using its itemId

* * @param itemId : int designating the ID of the item * @return L2ItemInstance designating the item or null if not found in inventory */ public L2ItemInstance getItemByItemId(int itemId) { for (L2ItemInstance item : _items) if (item != null && item.getItemId() == itemId) return item; return null; } /** * Returns the item's list from inventory by using its itemId

* * @param itemId : int designating the ID of the item * @return List designating the items list (empty list if not found) */ public List getItemsByItemId(int itemId) { List returnList = new FastList(); for (L2ItemInstance item : _items) { if (item != null && item.getItemId() == itemId) { returnList.add(item); } } return returnList; } /** * Returns the item from inventory by using its itemId

* * @param itemId : int designating the ID of the item * @param itemToIgnore : used during a loop, to avoid returning the same item * @return L2ItemInstance designating the item or null if not found in inventory */ public L2ItemInstance getItemByItemId(int itemId, L2ItemInstance itemToIgnore) { for (L2ItemInstance item : _items) if (item != null && item.getItemId() == itemId && !item.equals(itemToIgnore)) return item; return null; } /** * Returns item from inventory by using its objectId * @param objectId : int designating the ID of the object * @return L2ItemInstance designating the item or null if not found in inventory */ public L2ItemInstance getItemByObjectId(int objectId) { for (L2ItemInstance item : _items) { if (item == null) continue; if (item.getObjectId() == objectId) return item; } return null; } /** * @see com.l2jserver.gameserver.model.itemcontainer.ItemContainer#getInventoryItemCount(int, int, boolean) */ public long getInventoryItemCount(int itemId, int enchantLevel) { return getInventoryItemCount(itemId, enchantLevel, true); } /** * Gets count of item in the inventory * @param itemId : Item to look for * @param enchantLevel : enchant level to match on, or -1 for ANY enchant level * @param includeEquipped : include equipped items * @return int corresponding to the number of items matching the above conditions. */ public long getInventoryItemCount(int itemId, int enchantLevel, boolean includeEquipped) { long count = 0; for (L2ItemInstance item : _items) if (item.getItemId() == itemId && ((item.getEnchantLevel() == enchantLevel) || (enchantLevel < 0)) && (includeEquipped || !item.isEquipped())) //if (item.isAvailable((L2PcInstance)getOwner(), true) || item.getItem().getType2() == 3)//available or quest item if (item.isStackable()) count = item.getCount(); else count++; return count; } /** * Adds item to inventory * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { L2ItemInstance olditem = getItemByItemId(item.getItemId()); // If stackable item is found in inventory just add to current quantity if (olditem != null && olditem.isStackable()) { long count = item.getCount(); olditem.changeCount(process, count, actor, reference); olditem.setLastChange(L2ItemInstance.MODIFIED); // And destroys the item ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); item = olditem; // Updates database if (item.getItemId() == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57)) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { item.setOwnerId(process, getOwnerId(), actor, reference); item.setLocation(getBaseLocation()); item.setLastChange((L2ItemInstance.ADDED)); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); } refreshWeight(); return item; } /** * Adds item to inventory * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be added * @param count : int Quantity of items to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); // If stackable item is found in inventory just add to current quantity if (item != null && item.isStackable()) { item.changeCount(process, count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // Updates database if (itemId == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57)) { // Small adena changes won't be saved to database all the time if (GameTimeController.getGameTicks() % 5 == 0) item.updateDatabase(); } else item.updateDatabase(); } // If item hasn't be found in inventory, create new one else { for (int i = 0; i < count; i++) { L2Item template = ItemTable.getInstance().getTemplate(itemId); if (template == null) { _log.log(Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId); return null; } item = ItemTable.getInstance().createItem(process, itemId, template.isStackable() ? count : 1, actor, reference); item.setOwnerId(getOwnerId()); item.setLocation(getBaseLocation()); item.setLastChange(L2ItemInstance.ADDED); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); // If stackable, end loop as entire count is included in 1 instance of item if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP) break; } } refreshWeight(); return item; } /** * Transfers item to another inventory * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be transfered * @param count : int Quantity of items to be transfered * @param actor : L2PcInstance Player requesting the item transfer * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference) { if (target == null) { return null; } L2ItemInstance sourceitem = getItemByObjectId(objectId); if (sourceitem == null) { return null; } L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getItemId()) : null; synchronized (sourceitem) { // check if this item still present in this container if (getItemByObjectId(objectId) != sourceitem) { return null; } // Check if requested quantity is available if (count > sourceitem.getCount()) count = sourceitem.getCount(); // If possible, move entire item object if (sourceitem.getCount() == count && targetitem == null) { removeItem(sourceitem); target.addItem(process, sourceitem, actor, reference); targetitem = sourceitem; } else { if (sourceitem.getCount() > count) // If possible, only update counts { sourceitem.changeCount(process, -count, actor, reference); } else // Otherwise destroy old item { removeItem(sourceitem); ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference); } if (targetitem != null) // If possible, only update counts { targetitem.changeCount(process, count, actor, reference); } else // Otherwise add new item { targetitem = target.addItem(process, sourceitem.getItemId(), count, actor, reference); } } // Updates database sourceitem.updateDatabase(true); if (targetitem != sourceitem && targetitem != null) targetitem.updateDatabase(); if (sourceitem.isAugmented()) sourceitem.getAugmentation().removeBonus(actor); refreshWeight(); target.refreshWeight(); } return targetitem; } /** * Destroy item from inventory and updates database * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { return this.destroyItem(process, item, item.getCount(), actor, reference); } /** * Destroy item from inventory and updates database * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, Object reference) { synchronized (item) { // Adjust item quantity if (item.getCount() > count) { item.changeCount(process, -count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // don't update often for untraced items if (process != null || GameTimeController.getGameTicks() % 10 == 0) { item.updateDatabase(); } refreshWeight(); } else { if (item.getCount() < count) return null; boolean removed = this.removeItem(item); if (!removed) return null; ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); refreshWeight(); } } return item; } /** * Destroy item from inventory by using its objectID and updates database * @param process : String Identifier of process triggering this action * @param objectId : int Item Instance identifier of the item to be destroyed * @param count : int Quantity of items to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByObjectId(objectId); if (item == null) { return null; } return this.destroyItem(process, item, count, actor, reference); } /** * Destroy item from inventory by using its itemId and updates database * @param process : String Identifier of process triggering this action * @param itemId : int Item identifier of the item to be destroyed * @param count : int Quantity of items to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); if (item == null) { return null; } return this.destroyItem(process, item, count, actor, reference); } /** * Destroy all items from inventory and updates database * @param process : String Identifier of process triggering this action * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public synchronized void destroyAllItems(String process, L2PcInstance actor, Object reference) { for (L2ItemInstance item : _items) { if (item != null) destroyItem(process, item, actor, reference); } } /** * Get warehouse adena */ public long getAdena() { long count = 0; for (L2ItemInstance item : _items) { if (item != null && item.getItemId() == 57) { count = item.getCount(); return count; } } return count; } /** * Adds item to inventory for further adjustments. * @param item : L2ItemInstance to be added from inventory */ protected void addItem(L2ItemInstance item) { synchronized (_items) { _items.add(item); } } /** * Removes item from inventory for further adjustments. * @param item : L2ItemInstance to be removed from inventory */ protected boolean removeItem(L2ItemInstance item) { synchronized (_items) { return _items.remove(item); } } /** * Refresh the weight of equipment loaded */ protected void refreshWeight() { } /** * Delete item object from world */ public void deleteMe() { try { updateDatabase(); } catch (Exception e) { _log.log(Level.SEVERE, "deletedMe()", e); } List items = new FastList(_items); _items.clear(); L2World.getInstance().removeObjects(items); } /** * Update database with items in inventory */ public void updateDatabase() { if (getOwner() != null) { for (L2ItemInstance item : _items) { if (item != null) { item.updateDatabase(true); } } } } /** * Get back items in container from database */ public void restore() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)"); statement.setInt(1, getOwnerId()); statement.setString(2, getBaseLocation().name()); ResultSet inv = statement.executeQuery(); L2ItemInstance item; while (inv.next()) { item = L2ItemInstance.restoreFromDb(getOwnerId(), inv); if (item == null) continue; L2World.getInstance().storeObject(item); L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer(); // If stackable item is found in inventory just add to current quantity if (item.isStackable() && getItemByItemId(item.getItemId()) != null) addItem("Restore", item, owner, null); else addItem(item); } inv.close(); statement.close(); refreshWeight(); } catch (Exception e) { _log.log(Level.WARNING, "could not restore container:", e); } finally { L2DatabaseFactory.close(con); } } public boolean validateCapacity(int slots) { return true; } public boolean validateWeight(int weight) { return true; } }