/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model.itemcontainer;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.templates.item.L2Item;
/**
* @author Advi
*/
public abstract class ItemContainer
{
protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
protected final List _items;
protected ItemContainer()
{
_items = new FastList();
}
protected abstract L2Character getOwner();
protected abstract ItemLocation getBaseLocation();
public String getName() { return "ItemContainer"; }
/**
* Returns the ownerID of the inventory
* @return int
*/
public int getOwnerId()
{
return getOwner() == null ? 0 : getOwner().getObjectId();
}
/**
* Returns the quantity of items in the inventory
* @return int
*/
public int getSize()
{
return _items.size();
}
/**
* Returns the list of items in inventory
* @return L2ItemInstance : items in inventory
*/
public L2ItemInstance[] getItems()
{
synchronized (_items)
{
return _items.toArray(new L2ItemInstance[_items.size()]);
}
}
/**
* Returns the item from inventory by using its itemId
*
* @param itemId : int designating the ID of the item
* @return L2ItemInstance designating the item or null if not found in inventory
*/
public L2ItemInstance getItemByItemId(int itemId)
{
for (L2ItemInstance item : _items)
if (item != null && item.getItemId() == itemId)
return item;
return null;
}
/**
* Returns the item's list from inventory by using its itemId
*
* @param itemId : int designating the ID of the item
* @return List designating the items list (empty list if not found)
*/
public List getItemsByItemId(int itemId)
{
List returnList = new FastList();
for (L2ItemInstance item : _items)
{
if (item != null && item.getItemId() == itemId)
{
returnList.add(item);
}
}
return returnList;
}
/**
* Returns the item from inventory by using its itemId
*
* @param itemId : int designating the ID of the item
* @param itemToIgnore : used during a loop, to avoid returning the same item
* @return L2ItemInstance designating the item or null if not found in inventory
*/
public L2ItemInstance getItemByItemId(int itemId, L2ItemInstance itemToIgnore)
{
for (L2ItemInstance item : _items)
if (item != null && item.getItemId() == itemId && !item.equals(itemToIgnore))
return item;
return null;
}
/**
* Returns item from inventory by using its objectId
* @param objectId : int designating the ID of the object
* @return L2ItemInstance designating the item or null if not found in inventory
*/
public L2ItemInstance getItemByObjectId(int objectId)
{
for (L2ItemInstance item : _items)
{
if (item == null)
continue;
if (item.getObjectId() == objectId)
return item;
}
return null;
}
/**
* @see com.l2jserver.gameserver.model.itemcontainer.ItemContainer#getInventoryItemCount(int, int, boolean)
*/
public long getInventoryItemCount(int itemId, int enchantLevel)
{
return getInventoryItemCount(itemId, enchantLevel, true);
}
/**
* Gets count of item in the inventory
* @param itemId : Item to look for
* @param enchantLevel : enchant level to match on, or -1 for ANY enchant level
* @param includeEquipped : include equipped items
* @return int corresponding to the number of items matching the above conditions.
*/
public long getInventoryItemCount(int itemId, int enchantLevel, boolean includeEquipped)
{
long count = 0;
for (L2ItemInstance item : _items)
if (item.getItemId() == itemId && ((item.getEnchantLevel() == enchantLevel) || (enchantLevel < 0)) && (includeEquipped || !item.isEquipped()))
//if (item.isAvailable((L2PcInstance)getOwner(), true) || item.getItem().getType2() == 3)//available or quest item
if (item.isStackable())
count = item.getCount();
else
count++;
return count;
}
/**
* Adds item to inventory
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be added
* @param actor : L2PcInstance Player requesting the item add
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
{
L2ItemInstance olditem = getItemByItemId(item.getItemId());
// If stackable item is found in inventory just add to current quantity
if (olditem != null && olditem.isStackable())
{
long count = item.getCount();
olditem.changeCount(process, count, actor, reference);
olditem.setLastChange(L2ItemInstance.MODIFIED);
// And destroys the item
ItemTable.getInstance().destroyItem(process, item, actor, reference);
item.updateDatabase();
item = olditem;
// Updates database
if (item.getItemId() == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57))
{
// Small adena changes won't be saved to database all the time
if (GameTimeController.getGameTicks() % 5 == 0)
item.updateDatabase();
}
else
item.updateDatabase();
}
// If item hasn't be found in inventory, create new one
else
{
item.setOwnerId(process, getOwnerId(), actor, reference);
item.setLocation(getBaseLocation());
item.setLastChange((L2ItemInstance.ADDED));
// Add item in inventory
addItem(item);
// Updates database
item.updateDatabase();
}
refreshWeight();
return item;
}
/**
* Adds item to inventory
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be added
* @param count : int Quantity of items to be added
* @param actor : L2PcInstance Player requesting the item add
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
{
L2ItemInstance item = getItemByItemId(itemId);
// If stackable item is found in inventory just add to current quantity
if (item != null && item.isStackable())
{
item.changeCount(process, count, actor, reference);
item.setLastChange(L2ItemInstance.MODIFIED);
// Updates database
if (itemId == 57 && count < 10000 * Config.RATE_DROP_ITEMS_ID.get(57))
{
// Small adena changes won't be saved to database all the time
if (GameTimeController.getGameTicks() % 5 == 0)
item.updateDatabase();
}
else
item.updateDatabase();
}
// If item hasn't be found in inventory, create new one
else
{
for (int i = 0; i < count; i++)
{
L2Item template = ItemTable.getInstance().getTemplate(itemId);
if (template == null)
{
_log.log(Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId);
return null;
}
item = ItemTable.getInstance().createItem(process, itemId, template.isStackable() ? count : 1, actor, reference);
item.setOwnerId(getOwnerId());
item.setLocation(getBaseLocation());
item.setLastChange(L2ItemInstance.ADDED);
// Add item in inventory
addItem(item);
// Updates database
item.updateDatabase();
// If stackable, end loop as entire count is included in 1 instance of item
if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP)
break;
}
}
refreshWeight();
return item;
}
/**
* Transfers item to another inventory
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be transfered
* @param count : int Quantity of items to be transfered
* @param actor : L2PcInstance Player requesting the item transfer
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference)
{
if (target == null)
{
return null;
}
L2ItemInstance sourceitem = getItemByObjectId(objectId);
if (sourceitem == null)
{
return null;
}
L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getItemId()) : null;
synchronized (sourceitem)
{
// check if this item still present in this container
if (getItemByObjectId(objectId) != sourceitem)
{
return null;
}
// Check if requested quantity is available
if (count > sourceitem.getCount())
count = sourceitem.getCount();
// If possible, move entire item object
if (sourceitem.getCount() == count && targetitem == null)
{
removeItem(sourceitem);
target.addItem(process, sourceitem, actor, reference);
targetitem = sourceitem;
}
else
{
if (sourceitem.getCount() > count) // If possible, only update counts
{
sourceitem.changeCount(process, -count, actor, reference);
}
else
// Otherwise destroy old item
{
removeItem(sourceitem);
ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference);
}
if (targetitem != null) // If possible, only update counts
{
targetitem.changeCount(process, count, actor, reference);
}
else
// Otherwise add new item
{
targetitem = target.addItem(process, sourceitem.getItemId(), count, actor, reference);
}
}
// Updates database
sourceitem.updateDatabase(true);
if (targetitem != sourceitem && targetitem != null)
targetitem.updateDatabase();
if (sourceitem.isAugmented())
sourceitem.getAugmentation().removeBonus(actor);
refreshWeight();
target.refreshWeight();
}
return targetitem;
}
/**
* Destroy item from inventory and updates database
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
{
return this.destroyItem(process, item, item.getCount(), actor, reference);
}
/**
* Destroy item from inventory and updates database
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, Object reference)
{
synchronized (item)
{
// Adjust item quantity
if (item.getCount() > count)
{
item.changeCount(process, -count, actor, reference);
item.setLastChange(L2ItemInstance.MODIFIED);
// don't update often for untraced items
if (process != null || GameTimeController.getGameTicks() % 10 == 0)
{
item.updateDatabase();
}
refreshWeight();
}
else
{
if (item.getCount() < count)
return null;
boolean removed = this.removeItem(item);
if (!removed)
return null;
ItemTable.getInstance().destroyItem(process, item, actor, reference);
item.updateDatabase();
refreshWeight();
}
}
return item;
}
/**
* Destroy item from inventory by using its objectID and updates database
* @param process : String Identifier of process triggering this action
* @param objectId : int Item Instance identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, Object reference)
{
L2ItemInstance item = getItemByObjectId(objectId);
if (item == null)
{
return null;
}
return this.destroyItem(process, item, count, actor, reference);
}
/**
* Destroy item from inventory by using its itemId and updates database
* @param process : String Identifier of process triggering this action
* @param itemId : int Item identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
*/
public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, Object reference)
{
L2ItemInstance item = getItemByItemId(itemId);
if (item == null)
{
return null;
}
return this.destroyItem(process, item, count, actor, reference);
}
/**
* Destroy all items from inventory and updates database
* @param process : String Identifier of process triggering this action
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
*/
public synchronized void destroyAllItems(String process, L2PcInstance actor, Object reference)
{
for (L2ItemInstance item : _items)
{
if (item != null)
destroyItem(process, item, actor, reference);
}
}
/**
* Get warehouse adena
*/
public long getAdena()
{
long count = 0;
for (L2ItemInstance item : _items)
{
if (item != null && item.getItemId() == 57)
{
count = item.getCount();
return count;
}
}
return count;
}
/**
* Adds item to inventory for further adjustments.
* @param item : L2ItemInstance to be added from inventory
*/
protected void addItem(L2ItemInstance item)
{
synchronized (_items)
{
_items.add(item);
}
}
/**
* Removes item from inventory for further adjustments.
* @param item : L2ItemInstance to be removed from inventory
*/
protected boolean removeItem(L2ItemInstance item)
{
synchronized (_items)
{
return _items.remove(item);
}
}
/**
* Refresh the weight of equipment loaded
*/
protected void refreshWeight()
{
}
/**
* Delete item object from world
*/
public void deleteMe()
{
try
{
updateDatabase();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "deletedMe()", e);
}
List items = new FastList(_items);
_items.clear();
L2World.getInstance().removeObjects(items);
}
/**
* Update database with items in inventory
*/
public void updateDatabase()
{
if (getOwner() != null)
{
for (L2ItemInstance item : _items)
{
if (item != null)
{
item.updateDatabase(true);
}
}
}
}
/**
* Get back items in container from database
*/
public void restore()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)");
statement.setInt(1, getOwnerId());
statement.setString(2, getBaseLocation().name());
ResultSet inv = statement.executeQuery();
L2ItemInstance item;
while (inv.next())
{
item = L2ItemInstance.restoreFromDb(getOwnerId(), inv);
if (item == null)
continue;
L2World.getInstance().storeObject(item);
L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer();
// If stackable item is found in inventory just add to current quantity
if (item.isStackable() && getItemByItemId(item.getItemId()) != null)
addItem("Restore", item, owner, null);
else
addItem(item);
}
inv.close();
statement.close();
refreshWeight();
}
catch (Exception e)
{
_log.log(Level.WARNING, "could not restore container:", e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
public boolean validateCapacity(int slots)
{
return true;
}
public boolean validateWeight(int weight)
{
return true;
}
}