/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; import com.l2jserver.util.Rnd; /** * This class defines the spawn data of a Minion type * In a group mob, there are one master called RaidBoss and several slaves called Minions. * * Data :

*
  • _minionId : The Identifier of the L2Minion to spawn
  • *
  • _minionAmount : The number of this Minion Type to spawn


  • */ public class L2MinionData { /** The Identifier of the L2Minion */ private int _minionId; /** The number of this Minion Type to spawn */ private int _minionAmount; private int _minionAmountMin; private int _minionAmountMax; /** * Set the Identifier of the Minion to spawn.

    * * @param if The L2Character Identifier to spawn * */ public void setMinionId(int id) { _minionId = id; } /** * Return the Identifier of the Minion to spawn.

    */ public int getMinionId() { return _minionId; } /** * Set the minimum of minions to amount.

    * * @param amountMin The minimum quantity of this Minion type to spawn * */ public void setAmountMin(int amountMin) { _minionAmountMin = amountMin; } /** * Set the maximum of minions to amount.

    * * @param amountMax The maximum quantity of this Minion type to spawn * */ public void setAmountMax(int amountMax) { _minionAmountMax = amountMax; } /** * Set the amount of this Minion type to spawn.

    * * @param amount The quantity of this Minion type to spawn * */ public void setAmount(int amount) { _minionAmount = amount; } /** * Return the amount of this Minion type to spawn.

    */ public int getAmount() { if (_minionAmountMax > _minionAmountMin) { _minionAmount = Rnd.get(_minionAmountMin, _minionAmountMax); return _minionAmount; } return _minionAmountMin; } }