/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.SevenSigns;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.util.Rnd;
/**
* Auto Chat Handler
*
* Allows NPCs to automatically send messages to nearby players
* at a set time interval.
*
* @author Tempy
*/
public class AutoChatHandler implements SpawnListener
{
protected static final Logger _log = Logger.getLogger(AutoChatHandler.class.getName());
private static final int DEFAULT_CHAT_DELAY = 60000; // 60 secs by default
protected Map _registeredChats;
private AutoChatHandler()
{
_registeredChats = new FastMap();
restoreChatData();
L2Spawn.addSpawnListener(this);
}
private void restoreChatData()
{
int numLoaded = 0;
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT * FROM auto_chat ORDER BY groupId ASC");
ResultSet rs = statement.executeQuery();
PreparedStatement statement2 = con.prepareStatement("SELECT * FROM auto_chat_text WHERE groupId=?");
while (rs.next())
{
numLoaded++;
statement2.setInt(1, rs.getInt("groupId"));
ResultSet rs2 = statement2.executeQuery();
statement2.clearParameters();
rs2.last();
String[] chatTexts = new String[rs2.getRow()];
int i = 0;
rs2.beforeFirst();
while (rs2.next())
{
chatTexts[i++] = rs2.getString("chatText");
}
registerGlobalChat(rs.getInt("npcId"), chatTexts, rs.getLong("chatDelay"));
}
statement2.close();
rs.close();
statement.close();
if (Config.DEBUG)
_log.info("AutoChatHandler: Loaded " + numLoaded + " chat group(s) from the database.");
}
catch (Exception e)
{
_log.log(Level.WARNING, "AutoSpawnHandler: Could not restore chat data: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
public void reload()
{
// unregister all registered spawns
for (AutoChatInstance aci : _registeredChats.values())
{
if (aci != null)
{
// clear timer
if (aci._chatTask != null)
aci._chatTask.cancel(true);
this.removeChat(aci);
}
}
// create clean list
_registeredChats = new FastMap();
// load
restoreChatData();
}
public static AutoChatHandler getInstance()
{
return SingletonHolder._instance;
}
public int size()
{
return _registeredChats.size();
}
/**
* Registers a globally active auto chat for ALL instances of the given NPC ID.
*
* Returns the associated auto chat instance.
*
* @param int npcId
* @param String[] chatTexts
* @param int chatDelay (-1 = default delay)
* @return AutoChatInstance chatInst
*/
public AutoChatInstance registerGlobalChat(int npcId, String[] chatTexts, long chatDelay)
{
return registerChat(npcId, null, chatTexts, chatDelay);
}
/**
* Registers a NON globally-active auto chat for the given NPC instance, and adds to the currently
* assigned chat instance for this NPC ID, otherwise creates a new instance if
* a previous one is not found.
*
* Returns the associated auto chat instance.
*
* @param L2Npc npcInst
* @param String[] chatTexts
* @param int chatDelay (-1 = default delay)
* @return AutoChatInstance chatInst
*/
public AutoChatInstance registerChat(L2Npc npcInst, String[] chatTexts, long chatDelay)
{
return registerChat(npcInst.getNpcId(), npcInst, chatTexts, chatDelay);
}
private final AutoChatInstance registerChat(int npcId, L2Npc npcInst, String[] chatTexts, long chatDelay)
{
AutoChatInstance chatInst = null;
if (chatDelay < 0)
chatDelay = DEFAULT_CHAT_DELAY + Rnd.nextInt(DEFAULT_CHAT_DELAY);
if (_registeredChats.containsKey(npcId))
chatInst = _registeredChats.get(npcId);
else
chatInst = new AutoChatInstance(npcId, chatTexts, chatDelay, (npcInst == null));
if (npcInst != null)
chatInst.addChatDefinition(npcInst);
_registeredChats.put(npcId, chatInst);
return chatInst;
}
/**
* Removes and cancels ALL auto chat definition for the given NPC ID,
* and removes its chat instance if it exists.
*
* @param int npcId
* @return boolean removedSuccessfully
*/
public boolean removeChat(int npcId)
{
AutoChatInstance chatInst = _registeredChats.get(npcId);
return removeChat(chatInst);
}
/**
* Removes and cancels ALL auto chats for the given chat instance.
*
* @param AutoChatInstance chatInst
* @return boolean removedSuccessfully
*/
public boolean removeChat(AutoChatInstance chatInst)
{
if (chatInst == null)
return false;
_registeredChats.remove(chatInst.getNPCId());
chatInst.setActive(false);
if (Config.DEBUG)
_log.info("AutoChatHandler: Removed auto chat for NPC ID " + chatInst.getNPCId());
return true;
}
/**
* Returns the associated auto chat instance either by the given NPC ID
* or object ID.
*
* @param int id
* @param boolean byObjectId
* @return AutoChatInstance chatInst
*/
public AutoChatInstance getAutoChatInstance(int id, boolean byObjectId)
{
if (!byObjectId)
return _registeredChats.get(id);
for (AutoChatInstance chatInst : _registeredChats.values())
if (chatInst.getChatDefinition(id) != null)
return chatInst;
return null;
}
/**
* Sets the active state of all auto chat instances to that specified,
* and cancels the scheduled chat task if necessary.
*
* @param boolean isActive
*/
public void setAutoChatActive(boolean isActive)
{
for (AutoChatInstance chatInst : _registeredChats.values())
chatInst.setActive(isActive);
}
/**
* Used in conjunction with a SpawnListener, this method is called every time
* an NPC is spawned in the world.
*
* If an auto chat instance is set to be "global", all instances matching the registered
* NPC ID will be added to that chat instance.
*/
public void npcSpawned(L2Npc npc)
{
synchronized (_registeredChats)
{
if (npc == null)
return;
int npcId = npc.getNpcId();
if (_registeredChats.containsKey(npcId))
{
AutoChatInstance chatInst = _registeredChats.get(npcId);
if (chatInst != null && chatInst.isGlobal())
chatInst.addChatDefinition(npc);
}
}
}
/**
* Auto Chat Instance
*
* Manages the auto chat instances for a specific registered NPC ID.
*
* @author Tempy
*/
public class AutoChatInstance
{
protected int _npcId;
private long _defaultDelay = DEFAULT_CHAT_DELAY;
private String[] _defaultTexts;
private boolean _defaultRandom = false;
private boolean _globalChat = false;
private boolean _isActive;
private Map _chatDefinitions = new FastMap();
protected ScheduledFuture> _chatTask;
protected AutoChatInstance(int npcId, String[] chatTexts, long chatDelay, boolean isGlobal)
{
_defaultTexts = chatTexts;
_npcId = npcId;
_defaultDelay = chatDelay;
_globalChat = isGlobal;
if (Config.DEBUG)
_log.info("AutoChatHandler: Registered auto chat for NPC ID " + _npcId + " (Global Chat = " + _globalChat + ").");
setActive(true);
}
protected AutoChatDefinition getChatDefinition(int objectId)
{
return _chatDefinitions.get(objectId);
}
protected AutoChatDefinition[] getChatDefinitions()
{
return _chatDefinitions.values().toArray(new AutoChatDefinition[_chatDefinitions.values().size()]);
}
/**
* Defines an auto chat for an instance matching this auto chat instance's registered NPC ID,
* and launches the scheduled chat task.
*
* Returns the object ID for the NPC instance, with which to refer
* to the created chat definition.
*
* Note: Uses pre-defined default values for texts and chat delays from the chat instance.
*
* @param L2Npc npcInst
* @return int objectId
*/
public int addChatDefinition(L2Npc npcInst)
{
return addChatDefinition(npcInst, null, 0);
}
/**
* Defines an auto chat for an instance matching this auto chat instance's registered NPC ID,
* and launches the scheduled chat task.
*
* Returns the object ID for the NPC instance, with which to refer
* to the created chat definition.
*
* @param L2Npc npcInst
* @param String[] chatTexts
* @param int chatDelay
* @return int objectId
*/
public int addChatDefinition(L2Npc npcInst, String[] chatTexts, long chatDelay)
{
int objectId = npcInst.getObjectId();
AutoChatDefinition chatDef = new AutoChatDefinition(this, npcInst, chatTexts, chatDelay);
if (npcInst instanceof L2DefenderInstance)
chatDef.setRandomChat(true);
_chatDefinitions.put(objectId, chatDef);
return objectId;
}
/**
* Removes a chat definition specified by the given object ID.
*
* @param int objectId
* @return boolean removedSuccessfully
*/
public boolean removeChatDefinition(int objectId)
{
if (!_chatDefinitions.containsKey(objectId))
return false;
AutoChatDefinition chatDefinition = _chatDefinitions.get(objectId);
chatDefinition.setActive(false);
_chatDefinitions.remove(objectId);
return true;
}
/**
* Tests if this auto chat instance is active.
*
* @return boolean isActive
*/
public boolean isActive()
{
return _isActive;
}
/**
* Tests if this auto chat instance applies to
* ALL currently spawned instances of the registered NPC ID.
*
* @return boolean isGlobal
*/
public boolean isGlobal()
{
return _globalChat;
}
/**
* Tests if random order is the DEFAULT for new chat definitions.
*
* @return boolean isRandom
*/
public boolean isDefaultRandom()
{
return _defaultRandom;
}
/**
* Tests if the auto chat definition given by its object ID is set to be random.
*
* @return boolean isRandom
*/
public boolean isRandomChat(int objectId)
{
if (!_chatDefinitions.containsKey(objectId))
return false;
return _chatDefinitions.get(objectId).isRandomChat();
}
/**
* Returns the ID of the NPC type managed by this auto chat instance.
*
* @return int npcId
*/
public int getNPCId()
{
return _npcId;
}
/**
* Returns the number of auto chat definitions stored for this instance.
*
* @return int definitionCount
*/
public int getDefinitionCount()
{
return _chatDefinitions.size();
}
/**
* Returns a list of all NPC instances handled by this auto chat instance.
*
* @return L2NpcInstance[] npcInsts
*/
public L2Npc[] getNPCInstanceList()
{
List npcInsts = new FastList();
for (AutoChatDefinition chatDefinition : _chatDefinitions.values())
npcInsts.add(chatDefinition._npcInstance);
return npcInsts.toArray(new L2Npc[npcInsts.size()]);
}
/**
* A series of methods used to get and set default values for new chat definitions.
*/
public long getDefaultDelay()
{
return _defaultDelay;
}
public String[] getDefaultTexts()
{
return _defaultTexts;
}
public void setDefaultChatDelay(long delayValue)
{
_defaultDelay = delayValue;
}
public void setDefaultChatTexts(String[] textsValue)
{
_defaultTexts = textsValue;
}
public void setDefaultRandom(boolean randValue)
{
_defaultRandom = randValue;
}
/**
* Sets a specific chat delay for the specified auto chat definition given by its object ID.
*
* @param int objectId
* @param long delayValue
*/
public void setChatDelay(int objectId, long delayValue)
{
AutoChatDefinition chatDef = getChatDefinition(objectId);
if (chatDef != null)
chatDef.setChatDelay(delayValue);
}
/**
* Sets a specific set of chat texts for the specified auto chat definition given by its object ID.
*
* @param int objectId
* @param String[] textsValue
*/
public void setChatTexts(int objectId, String[] textsValue)
{
AutoChatDefinition chatDef = getChatDefinition(objectId);
if (chatDef != null)
chatDef.setChatTexts(textsValue);
}
/**
* Sets specifically to use random chat order for the auto chat definition given by its object ID.
*
* @param int objectId
* @param boolean randValue
*/
public void setRandomChat(int objectId, boolean randValue)
{
AutoChatDefinition chatDef = getChatDefinition(objectId);
if (chatDef != null)
chatDef.setRandomChat(randValue);
}
/**
* Sets the activity of ALL auto chat definitions handled by this chat instance.
*
* @param boolean isActive
*/
public void setActive(boolean activeValue)
{
if (_isActive == activeValue)
return;
_isActive = activeValue;
if (!isGlobal())
{
for (AutoChatDefinition chatDefinition : _chatDefinitions.values())
chatDefinition.setActive(activeValue);
return;
}
if (isActive())
{
AutoChatRunner acr = new AutoChatRunner(_npcId, -1);
_chatTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(acr, _defaultDelay, _defaultDelay);
}
else
{
_chatTask.cancel(false);
}
}
/**
* Auto Chat Definition
*
* Stores information about specific chat data for an instance of the NPC ID
* specified by the containing auto chat instance.
*
* Each NPC instance of this type should be stored in a subsequent AutoChatDefinition class.
*
* @author Tempy
*/
private class AutoChatDefinition
{
protected int _chatIndex = 0;
protected L2Npc _npcInstance;
protected AutoChatInstance _chatInstance;
private long _chatDelay = 0;
private String[] _chatTexts = null;
private boolean _isActiveDefinition;
private boolean _randomChat;
protected AutoChatDefinition(AutoChatInstance chatInst, L2Npc npcInst, String[] chatTexts, long chatDelay)
{
_npcInstance = npcInst;
_chatInstance = chatInst;
_randomChat = chatInst.isDefaultRandom();
_chatDelay = chatDelay;
_chatTexts = chatTexts;
if (Config.DEBUG)
_log.info("AutoChatHandler: Chat definition added for NPC ID " + _npcInstance.getNpcId() + " (Object ID = "
+ _npcInstance.getObjectId() + ").");
// If global chat isn't enabled for the parent instance,
// then handle the chat task locally.
if (!chatInst.isGlobal())
setActive(true);
}
protected String[] getChatTexts()
{
if (_chatTexts != null)
return _chatTexts;
return _chatInstance.getDefaultTexts();
}
private long getChatDelay()
{
if (_chatDelay > 0)
return _chatDelay;
return _chatInstance.getDefaultDelay();
}
private boolean isActive()
{
return _isActiveDefinition;
}
boolean isRandomChat()
{
return _randomChat;
}
void setRandomChat(boolean randValue)
{
_randomChat = randValue;
}
void setChatDelay(long delayValue)
{
_chatDelay = delayValue;
}
void setChatTexts(String[] textsValue)
{
_chatTexts = textsValue;
}
void setActive(boolean activeValue)
{
if (isActive() == activeValue)
return;
if (activeValue)
{
AutoChatRunner acr = new AutoChatRunner(_npcId, _npcInstance.getObjectId());
if (getChatDelay() == 0)
// Schedule it set to 5Ms, isn't error, if use 0 sometine
// chatDefinition return null in AutoChatRunner
_chatTask = ThreadPoolManager.getInstance().scheduleGeneral(acr, 5);
else
_chatTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(acr, getChatDelay(), getChatDelay());
}
else
{
_chatTask.cancel(false);
}
_isActiveDefinition = activeValue;
}
}
/**
* Auto Chat Runner
*
* Represents the auto chat scheduled task for each chat instance.
*
* @author Tempy
*/
private class AutoChatRunner implements Runnable
{
private int _runnerNpcId;
private int _objectId;
protected AutoChatRunner(int pNpcId, int pObjectId)
{
_runnerNpcId = pNpcId;
_objectId = pObjectId;
}
public synchronized void run()
{
AutoChatInstance chatInst = _registeredChats.get(_runnerNpcId);
AutoChatDefinition[] chatDefinitions;
if (chatInst.isGlobal())
{
chatDefinitions = chatInst.getChatDefinitions();
}
else
{
AutoChatDefinition chatDef = chatInst.getChatDefinition(_objectId);
if (chatDef == null)
{
_log.warning("AutoChatHandler: Auto chat definition is NULL for NPC ID " + _npcId + ".");
return;
}
chatDefinitions = new AutoChatDefinition[] { chatDef };
}
if (Config.DEBUG)
_log.info("AutoChatHandler: Running auto chat for " + chatDefinitions.length + " instances of NPC ID " + _npcId + "."
+ " (Global Chat = " + chatInst.isGlobal() + ")");
for (AutoChatDefinition chatDef : chatDefinitions)
{
try
{
L2Npc chatNpc = chatDef._npcInstance;
List nearbyPlayers = new FastList();
List nearbyGMs = new FastList();
for (L2Character player : chatNpc.getKnownList().getKnownCharactersInRadius(1500))
{
if (!(player instanceof L2PcInstance))
continue;
if (((L2PcInstance) player).isGM())
nearbyGMs.add((L2PcInstance) player);
else
nearbyPlayers.add((L2PcInstance) player);
}
int maxIndex = chatDef.getChatTexts().length;
int lastIndex = Rnd.nextInt(maxIndex);
String creatureName = chatNpc.getName();
String text;
if (!chatDef.isRandomChat())
{
lastIndex = chatDef._chatIndex + 1;
if (lastIndex == maxIndex)
lastIndex = 0;
chatDef._chatIndex = lastIndex;
}
text = chatDef.getChatTexts()[lastIndex];
if (text == null)
return;
if (!nearbyPlayers.isEmpty())
{
int randomPlayerIndex = Rnd.nextInt(nearbyPlayers.size());
L2PcInstance randomPlayer = nearbyPlayers.get(randomPlayerIndex);
final int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
int losingCabal = SevenSigns.CABAL_NULL;
if (winningCabal == SevenSigns.CABAL_DAWN)
losingCabal = SevenSigns.CABAL_DUSK;
else if (winningCabal == SevenSigns.CABAL_DUSK)
losingCabal = SevenSigns.CABAL_DAWN;
if (text.indexOf("%player_random%") > -1)
text = text.replaceAll("%player_random%", randomPlayer.getName());
if (text.indexOf("%player_cabal_winner%") > -1)
{
for (L2PcInstance nearbyPlayer : nearbyPlayers)
{
if (SevenSigns.getInstance().getPlayerCabal(nearbyPlayer.getObjectId()) == winningCabal)
{
text = text.replaceAll("%player_cabal_winner%", nearbyPlayer.getName());
break;
}
}
}
if (text.indexOf("%player_cabal_loser%") > -1)
{
for (L2PcInstance nearbyPlayer : nearbyPlayers)
{
if (SevenSigns.getInstance().getPlayerCabal(nearbyPlayer.getObjectId()) == losingCabal)
{
text = text.replaceAll("%player_cabal_loser%", nearbyPlayer.getName());
break;
}
}
}
}
if (text == null)
return;
if (!text.contains("%player_"))
{
CreatureSay cs = new CreatureSay(chatNpc.getObjectId(), Say2.ALL, creatureName, text);
for (L2PcInstance nearbyPlayer : nearbyPlayers)
nearbyPlayer.sendPacket(cs);
for (L2PcInstance nearbyGM : nearbyGMs)
nearbyGM.sendPacket(cs);
}
if (Config.DEBUG)
_log.fine("AutoChatHandler: Chat propogation for object ID " + chatNpc.getObjectId() + " (" + creatureName
+ ") with text '" + text + "' sent to " + nearbyPlayers.size() + " nearby players.");
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception on AutoChatRunner.run(): " + e.getMessage(), e);
return;
}
}
}
}
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final AutoChatHandler _instance = new AutoChatHandler();
}
}