/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ /** * @author Forsaiken */ package com.l2jserver.gameserver.skills.l2skills; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.templates.StatsSet; public final class L2SkillSignetCasttime extends L2Skill { public int _effectNpcId; public int effectId; public L2SkillSignetCasttime(StatsSet set) { super(set); _effectNpcId = set.getInteger("effectNpcId", -1); effectId = set.getInteger("effectId", -1); } @Override public void useSkill(L2Character caster, L2Object[] targets) { if (caster.isAlikeDead()) return; getEffectsSelf(caster); } }