/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model.zone;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.util.Rnd;
/**
* Abstract zone with spawn locations
* @author DS
*
*/
public abstract class L2SpawnZone extends L2ZoneType
{
private List _spawnLocs = null;
private List _chaoticSpawnLocs = null;
public L2SpawnZone(int id)
{
super(id);
}
public final void addSpawn(int x, int y, int z)
{
if (_spawnLocs == null)
_spawnLocs = new FastList();
_spawnLocs.add(new Location(x, y, z));
}
public final void addChaoticSpawn(int x, int y, int z)
{
if (_chaoticSpawnLocs == null)
_chaoticSpawnLocs = new FastList();
_chaoticSpawnLocs.add(new Location(x, y, z));
}
public Location getSpawnLoc()
{
if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
else
return _spawnLocs.get(0);
}
public Location getChaoticSpawnLoc()
{
if (_chaoticSpawnLocs != null)
return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
else
return getSpawnLoc();
}
}