/* * Copyright (C) 2004-2013 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.CreatureSay; import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.util.Rnd; /** * @author Battlecruiser */ public abstract class AbstractPlayerGroup { /** * @return all members of this group */ public abstract List getMembers(); /** * @return object IDs of all members of this group */ public List getMembersObjectId() { final List ids = new ArrayList<>(); forEachMember(new IL2Procedure() { @Override public boolean execute(L2PcInstance member) { ids.add(member.getObjectId()); return true; } }); return ids; } /** * @return leader of this group */ public abstract L2PcInstance getLeader(); /** * @return the leader's object ID */ public int getLeaderObjectId() { return getLeader().getObjectId(); } /** * @return count of all players in this group */ public int getMemberCount() { return getMembers().size(); } /** * @return level of this group */ public abstract int getLevel(); /** * Broadcast packet to every member of this group * @param packet packet to broadcast */ public void broadcastPacket(final L2GameServerPacket packet) { forEachMember(new IL2Procedure() { @Override public boolean execute(L2PcInstance member) { if (member != null) { member.sendPacket(packet); } return true; } }); } /** * Broadcasts a System Message to this group * @param message System Message to bradcast */ public void broadcastMessage(SystemMessageId message) { broadcastPacket(SystemMessage.getSystemMessage(message)); } /** * Broadcasts a string message to this group * @param text to broadcast */ public void broadcastString(String text) { broadcastPacket(SystemMessage.sendString(text)); } public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster) { forEachMember(new IL2Procedure() { @Override public boolean execute(L2PcInstance member) { if ((member != null) && !BlockList.isBlocked(member, broadcaster)) { member.sendPacket(msg); } return true; } }); } /** * @param player to be contained * @return {@code true} if this group contains player */ public boolean containsPlayer(L2PcInstance player) { return getMembers().contains(player); } /** * @return random member of this group */ public L2PcInstance getRandomPlayer() { return getMembers().get(Rnd.get(getMemberCount())); } /** * Iterates over the group and executes procedure on each member * @param procedure to be executed on members,
* if it returns {@code true}, loop will continue,
* if it returns {@code false}, loop will break * @return {@code false} if it was interrupted by a {@code false} return of the procedure */ public boolean forEachMember(IL2Procedure procedure) { for (L2PcInstance player : getMembers()) { if (!procedure.execute(player)) { return false; } } return true; } }