/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.handler;
import java.util.Map;
import java.util.TreeMap;
import java.util.logging.Logger;
import net.sf.l2j.gameserver.handler.itemhandlers.BeastSoulShot;
import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpice;
import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.Book;
import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions;
import net.sf.l2j.gameserver.handler.itemhandlers.CrystalCarol;
import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls;
import net.sf.l2j.gameserver.handler.itemhandlers.EnergyStone;
import net.sf.l2j.gameserver.handler.itemhandlers.ExtractableItems;
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
import net.sf.l2j.gameserver.handler.itemhandlers.Key;
import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;
import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion;
import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys;
import net.sf.l2j.gameserver.handler.itemhandlers.Potions;
import net.sf.l2j.gameserver.handler.itemhandlers.Recipes;
import net.sf.l2j.gameserver.handler.itemhandlers.Remedy;
import net.sf.l2j.gameserver.handler.itemhandlers.RollingDice;
import net.sf.l2j.gameserver.handler.itemhandlers.ScrollOfEscape;
import net.sf.l2j.gameserver.handler.itemhandlers.ScrollOfResurrection;
import net.sf.l2j.gameserver.handler.itemhandlers.Scrolls;
import net.sf.l2j.gameserver.handler.itemhandlers.Seed;
import net.sf.l2j.gameserver.handler.itemhandlers.SevenSignsRecord;
import net.sf.l2j.gameserver.handler.itemhandlers.SoulCrystals;
import net.sf.l2j.gameserver.handler.itemhandlers.SoulShots;
import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas;
import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems;
/**
* This class manages handlers of items
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public class ItemHandler
{
private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
private static ItemHandler _instance;
private Map _datatable;
/**
* Create ItemHandler if doesn't exist and returns ItemHandler
* @return ItemHandler
*/
public static ItemHandler getInstance()
{
if (_instance == null)
{
_instance = new ItemHandler();
}
return _instance;
}
/**
* Returns the number of elements contained in datatable
* @return int : Size of the datatable
*/
public int size()
{
return _datatable.size();
}
/**
* Constructor of ItemHandler
*/
private ItemHandler()
{
_datatable = new TreeMap();
registerItemHandler(new ScrollOfEscape());
registerItemHandler(new ScrollOfResurrection());
registerItemHandler(new SoulShots());
registerItemHandler(new SpiritShot());
registerItemHandler(new BlessedSpiritShot());
registerItemHandler(new BeastSoulShot());
registerItemHandler(new BeastSpiritShot());
registerItemHandler(new Key());
registerItemHandler(new PaganKeys());
registerItemHandler(new Maps());
registerItemHandler(new Potions());
registerItemHandler(new Recipes());
registerItemHandler(new RollingDice());
registerItemHandler(new MysteryPotion());
registerItemHandler(new EnchantScrolls());
registerItemHandler(new EnergyStone());
registerItemHandler(new Book());
registerItemHandler(new Remedy());
registerItemHandler(new Scrolls());
registerItemHandler(new CrystalCarol());
registerItemHandler(new SoulCrystals());
registerItemHandler(new SevenSignsRecord());
registerItemHandler(new CharChangePotions());
registerItemHandler(new Firework());
registerItemHandler(new Seed());
registerItemHandler(new Harvester());
registerItemHandler(new MercTicket());
registerItemHandler(new FishShots());
registerItemHandler(new ExtractableItems());
registerItemHandler(new SpecialXMas());
registerItemHandler(new SummonItems());
registerItemHandler(new BeastSpice());
_log.config("ItemHandler: Loaded " + _datatable.size() + " handlers.");
}
/**
* Adds handler of item type in datatable.
* Concept :
* This handler is put in datatable Map <Integer ; IItemHandler > for each ID corresponding to an item type
* (existing in classes of package itemhandlers) sets as key of the Map.
* @param handler (IItemHandler)
*/
public void registerItemHandler(IItemHandler handler)
{
// Get all ID corresponding to the item type of the handler
int[] ids = handler.getItemIds();
// Add handler for each ID found
for (int i = 0; i < ids.length; i++)
{
_datatable.put(new Integer(ids[i]), handler);
}
}
/**
* Returns the handler of the item
* @param itemId : int designating the itemID
* @return IItemHandler
*/
public IItemHandler getItemHandler(int itemId)
{
return _datatable.get(new Integer(itemId));
}
}