/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model.multisell; import com.l2jserver.gameserver.model.Elementals; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * @author DS */ public class ItemInfo { private final int _enchantLevel, _augmentId; private final byte _elementId; private final int _elementPower; private final int[] _elementals = new int[6]; public ItemInfo(L2ItemInstance item) { _enchantLevel = item.getEnchantLevel(); _augmentId = item.getAugmentation() != null ? item.getAugmentation().getAugmentationId() : 0; _elementId = item.getAttackElementType(); _elementPower = item.getAttackElementPower(); _elementals[0] = item.getElementDefAttr(Elementals.FIRE); _elementals[1] = item.getElementDefAttr(Elementals.WATER); _elementals[2] = item.getElementDefAttr(Elementals.WIND); _elementals[3] = item.getElementDefAttr(Elementals.EARTH); _elementals[4] = item.getElementDefAttr(Elementals.HOLY); _elementals[5] = item.getElementDefAttr(Elementals.DARK); } public ItemInfo(int enchantLevel) { _enchantLevel = enchantLevel; _augmentId = 0; _elementId = Elementals.NONE; _elementPower = 0; _elementals[0] = 0; _elementals[1] = 0; _elementals[2] = 0; _elementals[3] = 0; _elementals[4] = 0; _elementals[5] = 0; } public final int getEnchantLevel() { return _enchantLevel; } public final int getAugmentId() { return _augmentId; } public final byte getElementId() { return _elementId; } public final int getElementPower() { return _elementPower; } public final int[] getElementals() { return _elementals; } }