/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model.options;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.funcs.Func;
import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author UnAfraid
*/
public class Options
{
private final int _id;
private final List _funcs = new ArrayList<>();
private SkillHolder _activeSkill = null;
private SkillHolder _passiveSkill = null;
private final List _activationSkills = new ArrayList<>();
/**
* @param id
*/
public Options(int id)
{
_id = id;
}
public final int getId()
{
return _id;
}
public boolean hasFuncs()
{
return !_funcs.isEmpty();
}
public List getStatFuncs(L2ItemInstance item, L2Character player)
{
if (_funcs.isEmpty())
{
return Collections. emptyList();
}
final List funcs = new ArrayList<>(_funcs.size());
final Env env = new Env();
env.setCharacter(player);
env.setTarget(player);
env.setItem(item);
for (FuncTemplate t : _funcs)
{
Func f = t.getFunc(env, this);
if (f != null)
{
funcs.add(f);
}
player.sendDebugMessage("Adding stats: " + t.stat + " val: " + t.lambda.calc(env));
}
return funcs;
}
public void addFunc(FuncTemplate template)
{
_funcs.add(template);
}
public boolean hasActiveSkill()
{
return _activeSkill != null;
}
public SkillHolder getActiveSkill()
{
return _activeSkill;
}
public void setActiveSkill(SkillHolder holder)
{
_activeSkill = holder;
}
public boolean hasPassiveSkill()
{
return _passiveSkill != null;
}
public SkillHolder getPassiveSkill()
{
return _passiveSkill;
}
public void setPassiveSkill(SkillHolder holder)
{
_passiveSkill = holder;
}
public boolean hasActivationSkills()
{
return !_activationSkills.isEmpty();
}
public boolean hasActivationSkills(OptionsSkillType type)
{
for (OptionsSkillHolder holder : _activationSkills)
{
if (holder.getSkillType() == type)
{
return true;
}
}
return false;
}
public List getActivationsSkills()
{
return _activationSkills;
}
public List getActivationsSkills(OptionsSkillType type)
{
List temp = new ArrayList<>();
for (OptionsSkillHolder holder : _activationSkills)
{
if (holder.getSkillType() == type)
{
temp.add(holder);
}
}
return temp;
}
public void addActivationSkill(OptionsSkillHolder holder)
{
_activationSkills.add(holder);
}
public void apply(L2PcInstance player)
{
player.sendDebugMessage("Activating option id: " + _id);
if (hasFuncs())
{
player.addStatFuncs(getStatFuncs(null, player));
}
if (hasActiveSkill())
{
addSkill(player, getActiveSkill().getSkill());
player.sendDebugMessage("Adding active skill: " + getActiveSkill());
}
if (hasPassiveSkill())
{
addSkill(player, getPassiveSkill().getSkill());
player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
}
if (hasActivationSkills())
{
for (OptionsSkillHolder holder : _activationSkills)
{
player.addTriggerSkill(holder);
player.sendDebugMessage("Adding trigger skill: " + holder);
}
}
player.sendSkillList();
}
public void remove(L2PcInstance player)
{
player.sendDebugMessage("Deactivating option id: " + _id);
if (hasFuncs())
{
player.removeStatsOwner(this);
}
if (hasActiveSkill())
{
player.removeSkill(getActiveSkill().getSkill(), false, false);
player.sendDebugMessage("Removing active skill: " + getActiveSkill());
}
if (hasPassiveSkill())
{
player.removeSkill(getPassiveSkill().getSkill(), false, true);
player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
}
if (hasActivationSkills())
{
for (OptionsSkillHolder holder : _activationSkills)
{
player.removeTriggerSkill(holder);
player.sendDebugMessage("Removing trigger skill: " + holder);
}
}
player.sendSkillList();
}
private final void addSkill(L2PcInstance player, Skill skill)
{
boolean updateTimeStamp = false;
player.addSkill(skill, false);
if (skill.isActive())
{
final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
if (remainingTime > 0)
{
player.addTimeStamp(skill, remainingTime);
player.disableSkill(skill, remainingTime);
}
updateTimeStamp = true;
}
if (updateTimeStamp)
{
player.sendPacket(new SkillCoolTime(player));
}
}
}