/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.holders; import com.l2jserver.gameserver.model.skills.Skill; /** * @author UnAfraid */ public class SkillUseHolder extends SkillHolder { private final boolean _ctrlPressed; private final boolean _shiftPressed; public SkillUseHolder(Skill skill, boolean ctrlPressed, boolean shiftPressed) { super(skill); _ctrlPressed = ctrlPressed; _shiftPressed = shiftPressed; } public boolean isCtrlPressed() { return _ctrlPressed; } public boolean isShiftPressed() { return _shiftPressed; } }