/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model.holders;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Effect duration holder.
* @author Zoey76
*/
public class EffectDurationHolder
{
private final int _skillId;
private final int _skillLvl;
private final int _duration;
/**
* Effect duration holder constructor.
* @param skill the skill to get the data
* @param duration the effect duration
*/
public EffectDurationHolder(Skill skill, int duration)
{
_skillId = skill.getDisplayId();
_skillLvl = skill.getDisplayLevel();
_duration = duration;
}
/**
* Get the effect's skill Id.
* @return the skill Id
*/
public int getSkillId()
{
return _skillId;
}
/**
* Get the effect's skill level.
* @return the skill level
*/
public int getSkillLvl()
{
return _skillLvl;
}
/**
* Get the effect's duration.
* @return the duration in seconds
*/
public int getDuration()
{
return _duration;
}
}