/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SpawnTable;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Vehicle;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.type.L2PeaceZone;
public final class L2WorldRegion
{
private static final Logger _log = Logger.getLogger(L2WorldRegion.class.getName());
/** Map containing all playable characters in game in this world region. */
private final Map _allPlayable;
/** Map containing visible objects in this world region. */
private final Map _visibleObjects;
private final List _surroundingRegions;
private final int _tileX, _tileY;
private boolean _active = false;
private ScheduledFuture> _neighborsTask = null;
private final List _zones;
public L2WorldRegion(int pTileX, int pTileY)
{
_allPlayable = new FastMap().shared();
_visibleObjects = new FastMap().shared();
_surroundingRegions = new ArrayList<>();
_tileX = pTileX;
_tileY = pTileY;
// default a newly initialized region to inactive, unless always on is specified
if (Config.GRIDS_ALWAYS_ON)
{
_active = true;
}
else
{
_active = false;
}
_zones = new FastList<>();
}
public List getZones()
{
return _zones;
}
public void addZone(L2ZoneType zone)
{
_zones.add(zone);
}
public void removeZone(L2ZoneType zone)
{
_zones.remove(zone);
}
public void revalidateZones(L2Character character)
{
// do NOT update the world region while the character is still in the process of teleporting
// Once the teleport is COMPLETED, revalidation occurs safely, at that time.
if (character.isTeleporting())
{
return;
}
for (L2ZoneType z : getZones())
{
if (z != null)
{
z.revalidateInZone(character);
}
}
}
public void removeFromZones(L2Character character)
{
for (L2ZoneType z : getZones())
{
if (z != null)
{
z.removeCharacter(character);
}
}
}
public boolean containsZone(int zoneId)
{
for (L2ZoneType z : getZones())
{
if (z.getId() == zoneId)
{
return true;
}
}
return false;
}
public boolean checkEffectRangeInsidePeaceZone(Skill skill, final int x, final int y, final int z)
{
final int range = skill.getEffectRange();
final int up = y + range;
final int down = y - range;
final int left = x + range;
final int right = x - range;
for (L2ZoneType e : getZones())
{
if (e instanceof L2PeaceZone)
{
if (e.isInsideZone(x, up, z))
{
return false;
}
if (e.isInsideZone(x, down, z))
{
return false;
}
if (e.isInsideZone(left, y, z))
{
return false;
}
if (e.isInsideZone(right, y, z))
{
return false;
}
if (e.isInsideZone(x, y, z))
{
return false;
}
}
}
return true;
}
public void onDeath(L2Character character)
{
for (L2ZoneType z : getZones())
{
if (z != null)
{
z.onDieInside(character);
}
}
}
public void onRevive(L2Character character)
{
for (L2ZoneType z : getZones())
{
if (z != null)
{
z.onReviveInside(character);
}
}
}
/** Task of AI notification */
public class NeighborsTask implements Runnable
{
private final boolean _isActivating;
public NeighborsTask(boolean isActivating)
{
_isActivating = isActivating;
}
@Override
public void run()
{
if (_isActivating)
{
// for each neighbor, if it's not active, activate.
for (L2WorldRegion neighbor : getSurroundingRegions())
{
neighbor.setActive(true);
}
}
else
{
if (areNeighborsEmpty())
{
setActive(false);
}
// check and deactivate
for (L2WorldRegion neighbor : getSurroundingRegions())
{
if (neighbor.areNeighborsEmpty())
{
neighbor.setActive(false);
}
}
}
}
}
private void switchAI(boolean isOn)
{
int c = 0;
if (!isOn)
{
Collection vObj = _visibleObjects.values();
for (L2Object o : vObj)
{
if (o instanceof L2Attackable)
{
c++;
L2Attackable mob = (L2Attackable) o;
// Set target to null and cancel Attack or Cast
mob.setTarget(null);
// Stop movement
mob.stopMove(null);
// Stop all active skills effects in progress on the L2Character
mob.stopAllEffects();
mob.clearAggroList();
mob.getAttackByList().clear();
mob.getKnownList().removeAllKnownObjects();
// stop the ai tasks
if (mob.hasAI())
{
mob.getAI().setIntention(com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE);
mob.getAI().stopAITask();
}
}
else if (o instanceof L2Vehicle)
{
c++;
((L2Vehicle) o).getKnownList().removeAllKnownObjects();
}
}
_log.fine(c + " mobs were turned off");
}
else
{
Collection vObj = _visibleObjects.values();
for (L2Object o : vObj)
{
if (o instanceof L2Attackable)
{
c++;
// Start HP/MP/CP Regeneration task
((L2Attackable) o).getStatus().startHpMpRegeneration();
}
else if (o instanceof L2Npc)
{
((L2Npc) o).startRandomAnimationTimer();
}
}
_log.fine(c + " mobs were turned on");
}
}
public boolean isActive()
{
return _active;
}
// check if all 9 neighbors (including self) are inactive or active but with no players.
// returns true if the above condition is met.
public boolean areNeighborsEmpty()
{
// if this region is occupied, return false.
if (isActive() && !_allPlayable.isEmpty())
{
return false;
}
// if any one of the neighbors is occupied, return false
for (L2WorldRegion neighbor : _surroundingRegions)
{
if (neighbor.isActive() && !neighbor._allPlayable.isEmpty())
{
return false;
}
}
// in all other cases, return true.
return true;
}
/**
* this function turns this region's AI and geodata on or off
* @param value
*/
public void setActive(boolean value)
{
if (_active == value)
{
return;
}
_active = value;
// turn the AI on or off to match the region's activation.
switchAI(value);
// TODO
// turn the geodata on or off to match the region's activation.
if (value)
{
_log.fine("Starting Grid " + _tileX + "," + _tileY);
}
else
{
_log.fine("Stoping Grid " + _tileX + "," + _tileY);
}
}
/**
* Immediately sets self as active and starts a timer to set neighbors as active this timer is to avoid turning on neighbors in the case when a person just teleported into a region and then teleported out immediately...there is no reason to activate all the neighbors in that case.
*/
private void startActivation()
{
// first set self to active and do self-tasks...
setActive(true);
// if the timer to deactivate neighbors is running, cancel it.
synchronized (this)
{
if (_neighborsTask != null)
{
_neighborsTask.cancel(true);
_neighborsTask = null;
}
// then, set a timer to activate the neighbors
_neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(true), 1000 * Config.GRID_NEIGHBOR_TURNON_TIME);
}
}
/**
* starts a timer to set neighbors (including self) as inactive this timer is to avoid turning off neighbors in the case when a person just moved out of a region that he may very soon return to. There is no reason to turn self & neighbors off in that case.
*/
private void startDeactivation()
{
// if the timer to activate neighbors is running, cancel it.
synchronized (this)
{
if (_neighborsTask != null)
{
_neighborsTask.cancel(true);
_neighborsTask = null;
}
// start a timer to "suggest" a deactivate to self and neighbors.
// suggest means: first check if a neighbor has L2PcInstances in it. If not, deactivate.
_neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(false), 1000 * Config.GRID_NEIGHBOR_TURNOFF_TIME);
}
}
/**
* Add the L2Object in the L2ObjectHashSet(L2Object) _visibleObjects containing L2Object visible in this L2WorldRegion
* If L2Object is a L2PcInstance, Add the L2PcInstance in the L2ObjectHashSet(L2PcInstance) _allPlayable containing L2PcInstance of all player in game in this L2WorldRegion
* Assert : object.getCurrentWorldRegion() == this
* @param object
*/
public void addVisibleObject(L2Object object)
{
if (object == null)
{
return;
}
assert object.getWorldRegion() == this;
_visibleObjects.put(object.getObjectId(), object);
if (object instanceof L2Playable)
{
_allPlayable.put(object.getObjectId(), (L2Playable) object);
// if this is the first player to enter the region, activate self & neighbors
if ((_allPlayable.size() == 1) && (!Config.GRIDS_ALWAYS_ON))
{
startActivation();
}
}
}
/**
* Remove the L2Object from the L2ObjectHashSet(L2Object) _visibleObjects in this L2WorldRegion. If L2Object is a L2PcInstance, remove it from the L2ObjectHashSet(L2PcInstance) _allPlayable of this L2WorldRegion
* Assert : object.getCurrentWorldRegion() == this || object.getCurrentWorldRegion() == null
* @param object
*/
public void removeVisibleObject(L2Object object)
{
if (object == null)
{
return;
}
assert (object.getWorldRegion() == this) || (object.getWorldRegion() == null);
_visibleObjects.remove(object.getObjectId());
if (object instanceof L2Playable)
{
_allPlayable.remove(object.getObjectId());
if (_allPlayable.isEmpty() && !Config.GRIDS_ALWAYS_ON)
{
startDeactivation();
}
}
}
public void addSurroundingRegion(L2WorldRegion region)
{
_surroundingRegions.add(region);
}
/**
* @return the FastList _surroundingRegions containing all L2WorldRegion around the current L2WorldRegion
*/
public List getSurroundingRegions()
{
return _surroundingRegions;
}
public Map getVisiblePlayable()
{
return _allPlayable;
}
public Map getVisibleObjects()
{
return _visibleObjects;
}
public String getName()
{
return "(" + _tileX + ", " + _tileY + ")";
}
/**
* Deleted all spawns in the world.
*/
public void deleteVisibleNpcSpawns()
{
_log.fine("Deleting all visible NPC's in Region: " + getName());
Collection vNPC = _visibleObjects.values();
for (L2Object obj : vNPC)
{
if (obj instanceof L2Npc)
{
L2Npc target = (L2Npc) obj;
target.deleteMe();
L2Spawn spawn = target.getSpawn();
if (spawn != null)
{
spawn.stopRespawn();
SpawnTable.getInstance().deleteSpawn(spawn, false);
}
_log.finest("Removed NPC " + target.getObjectId());
}
}
_log.info("All visible NPC's deleted in Region: " + getName());
}
}