/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.handler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
/**
* Mother class of all itemHandlers.
* an IItemHandler implementation has to be stateless
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public interface IItemHandler
{
/**
* Launch task associated to the item.
* @param activeChar : L2PlayableInstance designating the player
* @param item : L2ItemInstance designating the item to use
*/
public void useItem(L2PlayableInstance playable, L2ItemInstance item);
/**
* Returns the list of item IDs corresponding to the type of item.
* Use :
* This method is called at initialization to register all the item IDs automatically
* @return int[] designating all itemIds for a type of item.
*/
public int[] getItemIds();
}