/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.datatables;
import java.io.File;
import java.util.List;
import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import javolution.util.FastList;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2Augmentation;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.util.Rnd;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
/**
* This class manages the augmentation data and can also create new augmentations.
*
* @author durgus
*/
public class AugmentationData
{
private static final Logger _log = Logger.getLogger(AugmentationData.class.getName());
// =========================================================
private static AugmentationData _instance;
public static final AugmentationData getInstance()
{
if (_instance == null)
{
_instance = new AugmentationData();
}
return _instance;
}
// =========================================================
// Data Field
// chances
//private static final int CHANCE_STAT = 88;
private static final int CHANCE_SKILL = 11;
private static final int CHANCE_BASESTAT = 1;
// stats
private static final int STAT_START = 1;
private static final int STAT_END = 14560;
private static final int STAT_BLOCKSIZE = 3640;
//private static final int STAT_NUMBEROF_BLOCKS = 4;
private static final int STAT_SUBBLOCKSIZE = 91;
//private static final int STAT_NUMBEROF_SUBBLOCKS = 40;
// basestats
private static final int BASESTAT_STR = 16341;
private static final int BASESTAT_CON = 16342;
private static final int BASESTAT_INT = 16343;
private static final int BASESTAT_MEN = 16344;
private FastList> _augmentationStats[];
private FastList _activeSkills;
private FastList _passiveSkills;
private FastList _chanceSkills;
// =========================================================
// Constructor
public AugmentationData()
{
_log.info("Initializing AugmentationData.");
_augmentationStats = new FastList[4];
_augmentationStats[0] = new FastList();
_augmentationStats[1] = new FastList();
_augmentationStats[2] = new FastList();
_augmentationStats[3] = new FastList();
_activeSkills = new FastList();
_passiveSkills = new FastList();
_chanceSkills = new FastList();
load();
// Use size*4: since theres 4 blocks of stat-data with equivalent size
_log.info("AugmentationData: Loaded: " + (_augmentationStats[0].size() * 4) + " augmentation stats.");
_log.info("AugmentationData: Loaded: " + _activeSkills.size() + " active, " + _passiveSkills.size() + " passive and " + _chanceSkills.size() + " chance skills");
}
// =========================================================
// Nested Class
public class augmentationSkill
{
private int _skillId;
private int _maxSkillLevel;
private int _augmentationSkillId;
public augmentationSkill(int skillId, int maxSkillLevel, int augmentationSkillId)
{
_skillId = skillId;
_maxSkillLevel = maxSkillLevel;
_augmentationSkillId = augmentationSkillId;
}
public L2Skill getSkill(int level)
{
if (level > _maxSkillLevel)
return SkillTable.getInstance().getInfo(_skillId, _maxSkillLevel);
return SkillTable.getInstance().getInfo(_skillId, level);
}
public int getAugmentationSkillId()
{
return _augmentationSkillId;
}
}
public class augmentationStat
{
private Stats _stat;
private int _singleSize;
private int _combinedSize;
private float _singleValues[];
private float _combinedValues[];
public augmentationStat(Stats stat, float sValues[], float cValues[])
{
_stat = stat;
_singleSize = sValues.length;
_singleValues = sValues;
_combinedSize = cValues.length;
_combinedValues = cValues;
}
public int getSingleStatSize()
{
return _singleSize;
}
public int getCombinedStatSize()
{
return _combinedSize;
}
public float getSingleStatValue(int i)
{
if (i >= _singleSize || i < 0)
return _singleValues[_singleSize - 1];
return _singleValues[i];
}
public float getCombinedStatValue(int i)
{
if (i >= _combinedSize || i < 0)
return _combinedValues[_combinedSize - 1];
return _combinedValues[i];
}
public Stats getStat()
{
return _stat;
}
}
// =========================================================
// Method - Private
@SuppressWarnings("unchecked")
private final void load()
{
// Load the skillmap
// Note: the skillmap data is only used when generating new augmentations
// the client expects a different id in order to display the skill in the
// items description...
try
{
SkillTable st = SkillTable.getInstance();
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/augmentation_skillmap.xml");
if (!file.exists())
{
if (Config.DEBUG)
_log.info("The augmentation skillmap file is missing.");
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("augmentation".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
int skillId = 0, augmentationId = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
String type = "passive";
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("skillId".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
skillId = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
}
else if ("type".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
type = attrs.getNamedItem("val").getNodeValue();
}
}
if (type.equalsIgnoreCase("active"))
_activeSkills.add(new augmentationSkill(skillId, st.getMaxLevel(skillId, 1), augmentationId));
else if (type.equalsIgnoreCase("passive"))
_passiveSkills.add(new augmentationSkill(skillId, st.getMaxLevel(skillId, 1), augmentationId));
else
_chanceSkills.add(new augmentationSkill(skillId, st.getMaxLevel(skillId, 1), augmentationId));
}
}
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error parsing augmentation_skillmap.xml.", e);
return;
}
// Load the stats from xml
for (int i = 1; i < 5; i++)
{
try
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/data/stats/augmentation/augmentation_stats" + i + ".xml");
if (!file.exists())
{
if (Config.DEBUG)
_log.info("The augmentation stat data file " + i + " is missing.");
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("stat".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
String statName = attrs.getNamedItem("name").getNodeValue();
float soloValues[] = null, combinedValues[] = null;
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("table".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
String tableName = attrs.getNamedItem("name").getNodeValue();
StringTokenizer data = new StringTokenizer(cd.getFirstChild().getNodeValue());
List array = new FastList();
while (data.hasMoreTokens())
array.add(Float.parseFloat(data.nextToken()));
if (tableName.equalsIgnoreCase("#soloValues"))
{
soloValues = new float[array.size()];
int x = 0;
for (float value : array)
soloValues[x++] = value;
}
else
{
combinedValues = new float[array.size()];
int x = 0;
for (float value : array)
combinedValues[x++] = value;
}
}
}
// store this stat
((FastList) _augmentationStats[(i - 1)]).add(new augmentationStat(Stats.valueOfXml(statName), soloValues, combinedValues));
}
}
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error parsing augmentation_stats" + i + ".xml.", e);
return;
}
}
}
// =========================================================
// Properties - Public
/**
* Generate a new random augmentation
* @param item
* @param lifeStoneLevel
* @param lifeSoneGrade
* @return L2Augmentation
*/
public L2Augmentation generateRandomAugmentation(L2ItemInstance item, int lifeStoneLevel, int lifeStoneGrade)
{
// Note that stat12 stands for stat 1 AND 2 (same for stat34 ;p )
// this is because a value can contain up to 2 stat modifications
// (there are two short values packed in one integer value, meaning 4 stat modifications at max)
// for more info take a look at getAugStatsById(...)
// Note: lifeStoneGrade: (0 means low grade, 3 top grade)
// First: decide which grade the augmentation result is going to have:
// 0:yellow, 1:blue, 2:purple, 3:red
int resultColor = 0;
// The chances used here are most likely custom,
// whats known is: u can also get a red result from a normal grade lifeStone
// however I will make it so that a higher grade lifeStone will more likely result in a
// higher grade augmentation... and the augmentation result will at least have the grade
// of the life stone
resultColor = Rnd.get(0, 100);
if (lifeStoneGrade == 3 || resultColor <= (15 * lifeStoneGrade) + 10)
resultColor = 3;
else if (lifeStoneGrade == 2 || resultColor <= (15 * lifeStoneGrade) + 20)
resultColor = 2;
else if (lifeStoneGrade == 1 || resultColor <= (15 * lifeStoneGrade) + 30)
resultColor = 1;
else
resultColor = 0;
// Second: Calculate the subblock offset for the choosen color,
// and the level of the lifeStone
int colorOffset = (resultColor * (STAT_SUBBLOCKSIZE * 10)) + ((lifeStoneLevel - 1) * STAT_SUBBLOCKSIZE);
int offset = ((3 - lifeStoneGrade) * STAT_BLOCKSIZE) + colorOffset;
int stat12 = Rnd.get(offset, offset + STAT_SUBBLOCKSIZE);
int stat34 = 0;
boolean generateSkill = false;
// use a chance to determine whether we will add a skill or not
if (Rnd.get(1, 100) <= CHANCE_SKILL)
generateSkill = true;
// only if no skill is going to be applyed
else if (Rnd.get(1, 100) <= CHANCE_BASESTAT)
stat34 = Rnd.get(BASESTAT_STR, BASESTAT_MEN);
// is neither a skill nor basestat used for stat34? then generate a normal stat
if (stat34 == 0 && !generateSkill)
{
offset = (lifeStoneGrade * STAT_BLOCKSIZE) + colorOffset;
stat34 = Rnd.get(offset, offset + STAT_SUBBLOCKSIZE);
}
// generate a skill if neccessary
L2Skill skill = null;
if (generateSkill)
{
augmentationSkill temp = null;
switch (Rnd.get(1, 3))
{
case 1: // chance skill
temp = _chanceSkills.get(Rnd.get(0, _chanceSkills.size() - 1));
skill = temp.getSkill(lifeStoneLevel);
stat34 = temp.getAugmentationSkillId();
break;
case 2: // active skill
temp = _activeSkills.get(Rnd.get(0, _activeSkills.size() - 1));
skill = temp.getSkill(lifeStoneLevel);
stat34 = temp.getAugmentationSkillId();
break;
case 3: // passive skill
temp = _passiveSkills.get(Rnd.get(0, _passiveSkills.size() - 1));
skill = temp.getSkill(lifeStoneLevel);
stat34 = temp.getAugmentationSkillId();
break;
}
}
return new L2Augmentation(item, ((stat34 << 16) + stat12), skill, true);
}
public class AugStat
{
private Stats _stat;
private float _value;
public AugStat(Stats stat, float value)
{
_stat = stat;
_value = value;
}
public Stats getStat()
{
return _stat;
}
public float getValue()
{
return _value;
}
}
/**
* Returns the stat and basestat boni for a given augmentation id
* @param augmentationId
* @return
*/
public FastList getAugStatsById(int augmentationId)
{
FastList temp = new FastList();
// An augmentation id contains 2 short vaues so we gotta seperate them here
// both values contain a number from 1-16380, the first 14560 values are stats
// the 14560 stats are devided into 4 blocks each holding 3640 values
// each block contains 40 subblocks holding 91 stat values
// the first 13 values are so called Solo-stats and they have the highest stat increase possible
// after the 13 Solo-stats come 78 combined stats (thats every possible combination of the 13 solo stats)
// the first 12 combined stats (14-26) is the stat 1 combined with stat 2-13
// the next 11 combined stats then are stat 2 combined with stat 3-13 and so on...
// to get the idea have a look @ optiondata_client-e.dat - thats where the data came from :)
int stats[] = new int[2];
stats[0] = 0x0000FFFF & augmentationId;
stats[1] = (augmentationId >> 16);
for (int i = 0; i < 2; i++)
{
// its a stat
if (stats[i] >= STAT_START && stats[i] <= STAT_END)
{
int block = 0;
while (stats[i] > STAT_BLOCKSIZE)
{
stats[i] -= STAT_BLOCKSIZE;
block++;
}
int subblock = 0;
while (stats[i] > STAT_SUBBLOCKSIZE)
{
stats[i] -= STAT_SUBBLOCKSIZE;
subblock++;
}
if (stats[i] < 14) // solo stat
{
augmentationStat as = ((augmentationStat) _augmentationStats[block].get((stats[i] - 1)));
temp.add(new AugStat(as.getStat(), as.getSingleStatValue(subblock)));
}
else
// twin stat
{
stats[i] -= 13; // rescale to 0 (if first of first combined block)
int x = 12; // next combi block has 12 stats
int rescales = 0; // number of rescales done
while (stats[i] > x)
{
stats[i] -= x;
x--;
rescales++;
}
// get first stat
augmentationStat as = ((augmentationStat) _augmentationStats[block].get(rescales));
if (rescales == 0)
temp.add(new AugStat(as.getStat(), as.getCombinedStatValue(subblock)));
else
temp.add(new AugStat(as.getStat(), as.getCombinedStatValue((subblock * 2) + 1)));
// get 2nd stat
as = ((augmentationStat) _augmentationStats[block].get(rescales + stats[i]));
if (as.getStat() == Stats.CRITICAL_DAMAGE)
temp.add(new AugStat(as.getStat(), as.getCombinedStatValue(subblock)));
else
temp.add(new AugStat(as.getStat(), as.getCombinedStatValue(subblock * 2)));
}
}
// its a base stat
else if (stats[i] >= BASESTAT_STR && stats[i] <= BASESTAT_MEN)
{
switch (stats[i])
{
case BASESTAT_STR:
temp.add(new AugStat(Stats.STAT_STR, 1.0f));
break;
case BASESTAT_CON:
temp.add(new AugStat(Stats.STAT_CON, 1.0f));
break;
case BASESTAT_INT:
temp.add(new AugStat(Stats.STAT_INT, 1.0f));
break;
case BASESTAT_MEN:
temp.add(new AugStat(Stats.STAT_MEN, 1.0f));
break;
}
}
}
return temp;
}
}