/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver;
import java.util.Collection;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.instancemanager.ItemsOnGroundManager;
import net.sf.l2j.gameserver.instancemanager.QuestManager;
import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.gameserverpackets.ServerStatus;
import net.sf.l2j.gameserver.network.serverpackets.ServerClose;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Broadcast;
/**
*
* This class provides the functions for shutting down and restarting the server
* It closes all open clientconnections and saves all data.
*
* @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
*/
public class Shutdown extends Thread
{
private static Logger _log = Logger.getLogger(Shutdown.class.getName());
private static Shutdown _instance;
private static Shutdown _counterInstance = null;
private int _secondsShut;
private int _shutdownMode;
public static final int SIGTERM = 0;
public static final int GM_SHUTDOWN = 1;
public static final int GM_RESTART = 2;
public static final int ABORT = 3;
private static final String[] MODE_TEXT = {"SIGTERM", "shutting down", "restarting", "aborting"};
/**
* This function starts a shutdown countdown from Telnet (Copied from Function startShutdown())
*
* @param ip IP Which Issued shutdown command
* @param seconds seconds untill shutdown
* @param restart true if the server will restart after shutdown
*/
@SuppressWarnings("deprecation")
private void SendServerQuit(int seconds)
{
SystemMessage sysm = new SystemMessage(1);
sysm.addNumber(seconds);
Broadcast.toAllOnlinePlayers(sysm);
}
public void startTelnetShutdown(String IP, int seconds, boolean restart)
{
_log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in "+seconds+ " seconds!");
//_an.announceToAll("Server is " + _modeText[shutdownMode] + " in "+seconds+ " seconds!");
if (restart) {
_shutdownMode = GM_RESTART;
} else {
_shutdownMode = GM_SHUTDOWN;
}
if(_shutdownMode > 0)
{
switch (seconds)
{
case 540:
case 480:
case 420:
case 360:
case 300:
case 240:
case 180:
case 120:
case 60:
case 30:
case 10:
case 5:
case 4:
case 3:
case 2:
case 1:
break;
default:
SendServerQuit(seconds);
}
}
if (_counterInstance != null) {
_counterInstance._abort();
}
_counterInstance = new Shutdown(seconds, restart);
_counterInstance.start();
}
/**
* This function aborts a running countdown
*
* @param IP IP Which Issued shutdown command
*/
public void telnetAbort(String IP) {
_log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
if (_counterInstance != null) {
_counterInstance._abort();
Announcements _an = Announcements.getInstance();
_an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!");
}
}
/**
* Default constucter is only used internal to create the shutdown-hook instance
*
*/
public Shutdown() {
_secondsShut = -1;
_shutdownMode = SIGTERM;
}
/**
* This creates a countdown instance of Shutdown.
*
* @param seconds how many seconds until shutdown
* @param restart true is the server shall restart after shutdown
*
*/
public Shutdown(int seconds, boolean restart) {
if (seconds < 0) {
seconds = 0;
}
_secondsShut = seconds;
if (restart) {
_shutdownMode = GM_RESTART;
} else {
_shutdownMode = GM_SHUTDOWN;
}
}
/**
* get the shutdown-hook instance
* the shutdown-hook instance is created by the first call of this function,
* but it has to be registrered externaly.
*
* @return instance of Shutdown, to be used as shutdown hook
*/
public static Shutdown getInstance()
{
if (_instance == null)
{
_instance = new Shutdown();
}
return _instance;
}
/**
* this function is called, when a new thread starts
*
* if this thread is the thread of getInstance, then this is the shutdown hook
* and we save all data and disconnect all clients.
*
* after this thread ends, the server will completely exit
*
* if this is not the thread of getInstance, then this is a countdown thread.
* we start the countdown, and when we finished it, and it was not aborted,
* we tell the shutdown-hook why we call exit, and then call exit
*
* when the exit status of the server is 1, startServer.sh / startServer.bat
* will restart the server.
*
*/
@Override
public void run()
{
// disallow new logins
try
{
//Doesnt actually do anything
//Server.gameServer.getLoginController().setMaxAllowedOnlinePlayers(0);
}
catch (Throwable t)
{
// ignore
}
if (this == _instance)
{
// ensure all services are stopped
try
{
GameTimeController.getInstance().stopTimer();
}
catch (Throwable t)
{
// ignore
}
// stop all threadpolls
try
{
ThreadPoolManager.getInstance().shutdown();
}
catch (Throwable t)
{
// ignore
}
// last byebye, save all data and quit this server
// logging doesnt work here :(
saveData();
try
{
LoginServerThread.getInstance().interrupt();
}
catch (Throwable t)
{
// ignore
}
// saveData sends messages to exit players, so sgutdown selector after it
try
{
GameServer.gameServer.getSelectorThread().shutdown();
GameServer.gameServer.getSelectorThread().setDaemon(true);
}
catch (Throwable t)
{
// ignore
}
// commit data, last chance
try
{
L2DatabaseFactory.getInstance().shutdown();
}
catch (Throwable t)
{
}
// server will quit, when this function ends.
if (_instance._shutdownMode == GM_RESTART)
{
Runtime.getRuntime().halt(2);
}
else
{
Runtime.getRuntime().halt(0);
}
}
else
{
// gm shutdown: send warnings and then call exit to start shutdown sequence
countdown();
// last point where logging is operational :(
_log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
switch (_shutdownMode) {
case GM_SHUTDOWN:
_instance.setMode(GM_SHUTDOWN);
System.exit(0);
break;
case GM_RESTART:
_instance.setMode(GM_RESTART);
System.exit(2);
break;
}
}
}
/**
* This functions starts a shutdown countdown
*
* @param activeChar GM who issued the shutdown command
* @param seconds seconds until shutdown
* @param restart true if the server will restart after shutdown
*/
public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart) {
_log.warning("GM: "+activeChar.getName()+"("+activeChar.getObjectId()+") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in "+seconds+ " seconds!");
if (restart) {
_shutdownMode = GM_RESTART;
} else {
_shutdownMode = GM_SHUTDOWN;
}
if(_shutdownMode > 0)
{
switch (seconds)
{
case 540:
case 480:
case 420:
case 360:
case 300:
case 240:
case 180:
case 120:
case 60:
case 30:
case 10:
case 5:
case 4:
case 3:
case 2:
case 1:
break;
default:
SendServerQuit(seconds);
}
}
if (_counterInstance != null) {
_counterInstance._abort();
}
// the main instance should only run for shutdown hook, so we start a new instance
_counterInstance = new Shutdown(seconds, restart);
_counterInstance.start();
}
/**
* This function aborts a running countdown
*
* @param activeChar GM who issued the abort command
*/
public void abort(L2PcInstance activeChar) {
_log.warning("GM: "+activeChar.getName()+"("+activeChar.getObjectId()+") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
if (_counterInstance != null) {
_counterInstance._abort();
Announcements _an = Announcements.getInstance();
_an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!");
}
}
/**
* set the shutdown mode
* @param mode what mode shall be set
*/
private void setMode(int mode) {
_shutdownMode = mode;
}
/**
* set shutdown mode to ABORT
*
*/
private void _abort() {
_shutdownMode = ABORT;
}
/**
* this counts the countdown and reports it to all players
* countdown is aborted if mode changes to ABORT
*/
private void countdown() {
try {
while (_secondsShut > 0) {
switch (_secondsShut)
{
case 540:SendServerQuit(540);break;
case 480:SendServerQuit(480);break;
case 420:SendServerQuit(420);break;
case 360:SendServerQuit(360);break;
case 300:SendServerQuit(300);break;
case 240:SendServerQuit(240);break;
case 180:SendServerQuit(180);break;
case 120:SendServerQuit(120);break;
case 60:
LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); //avoids new players from logging in
SendServerQuit(60);break;
case 30:SendServerQuit(30);break;
case 10:SendServerQuit(10);break;
case 5:SendServerQuit(5);break;
case 4:SendServerQuit(4);break;
case 3:SendServerQuit(3);break;
case 2:SendServerQuit(2);break;
case 1:SendServerQuit(1);break;
}
_secondsShut--;
int delay = 1000; //milliseconds
Thread.sleep(delay);
if(_shutdownMode == ABORT) break;
}
} catch (InterruptedException e) {
//this will never happen
}
}
/**
* this sends a last byebye, disconnects all players and saves data
*
*/
private void saveData() {
switch (_shutdownMode)
{
case SIGTERM:
System.err.println("SIGTERM received. Shutting down NOW!");
break;
case GM_SHUTDOWN:
System.err.println("GM shutdown received. Shutting down NOW!");
break;
case GM_RESTART:
System.err.println("GM restart received. Restarting NOW!");
break;
}
if (Config.ACTIVATE_POSITION_RECORDER)
Universe.getInstance().implode(true);
try
{
} catch (Throwable t) {
_log.log(Level.INFO, "", t);
}
// we cannt abort shutdown anymore, so i removed the "if"
disconnectAllCharacters();
// Seven Signs data is now saved along with Festival data.
if (!SevenSigns.getInstance().isSealValidationPeriod())
SevenSignsFestival.getInstance().saveFestivalData(false);
// Save Seven Signs data before closing. :)
SevenSigns.getInstance().saveSevenSignsData(null, true);
// Save all raidboss and GrandBoss status ^_^
RaidBossSpawnManager.getInstance().cleanUp();
System.err.println("RaidBossSpawnManager: All raidboss info saved!!");
GrandBossManager.getInstance().cleanUp();
System.err.println("GrandBossManager: All Grand Boss info saved!!");
TradeController.getInstance().dataCountStore();
System.err.println("TradeController: All count Item Saved");
try
{
Olympiad.getInstance().save();
}
catch(Exception e){e.printStackTrace();}
System.err.println("Olympiad System: Data saved!!");
// Save Cursed Weapons data before closing.
CursedWeaponsManager.getInstance().saveData();
// Save all manor data
CastleManorManager.getInstance().save();
// Save all global (non-player specific) Quest data that needs to persist after reboot
QuestManager.getInstance().save();
//Save items on ground before closing
if(Config.SAVE_DROPPED_ITEM){
ItemsOnGroundManager.getInstance().saveInDb();
ItemsOnGroundManager.getInstance().cleanUp();
System.err.println("ItemsOnGroundManager: All items on ground saved!!");
}
System.err.println("Data saved. All players disconnected, shutting down.");
try {
int delay = 5000;
Thread.sleep(delay);
}
catch (InterruptedException e) {
//never happens :p
}
}
/**
* this disconnects all clients from the server
*
*/
@SuppressWarnings("deprecation")
private void disconnectAllCharacters()
{
SystemMessage sysm = new SystemMessage(0);
ServerClose ql = new ServerClose();
Collection pls = L2World.getInstance().getAllPlayers().values();
//synchronized (L2World.getInstance().getAllPlayers())
{
for (L2PcInstance player : pls)
{
player.sendPacket(sysm);
//Logout Character
try {
L2GameClient.saveCharToDisk(player);
//SystemMessage sm = new SystemMessage(SystemMessage.YOU_HAVE_WON_THE_WAR_OVER_THE_S1_CLAN);
//player.sendPacket(sm);
player.sendPacket(ql);
} catch (Throwable t) {}
}
}
try { Thread.sleep(1000); } catch (Throwable t) {_log.log(Level.INFO, "", t);}
pls = L2World.getInstance().getAllPlayers().values();
//synchronized (L2World.getInstance().getAllPlayers())
{
for (L2PcInstance player : pls)
{
try {
player.closeNetConnection();
} catch (Throwable t) {
// just to make sure we try to kill the connection
}
}
}
}
}