/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.model.actor.L2Npc;
public class L2SiegeClan
{
private int _clanId = 0;
private List _flag = new FastList<>();
private int _numFlagsAdded = 0;
private SiegeClanType _type;
public enum SiegeClanType
{
OWNER,
DEFENDER,
ATTACKER,
DEFENDER_PENDING
}
public L2SiegeClan(int clanId, SiegeClanType type)
{
_clanId = clanId;
_type = type;
}
public int getNumFlags()
{
return _numFlagsAdded;
}
public void addFlag(L2Npc flag)
{
_numFlagsAdded++;
getFlag().add(flag);
}
public boolean removeFlag(L2Npc flag)
{
if (flag == null)
{
return false;
}
boolean ret = getFlag().remove(flag);
// check if null objects or duplicates remain in the list.
// for some reason, this might be happening sometimes...
// delete false duplicates: if this flag got deleted, delete its copies too.
if (ret)
{
while (getFlag().remove(flag))
{
//
}
}
flag.deleteMe();
_numFlagsAdded--;
return ret;
}
public void removeFlags()
{
for (L2Npc flag : getFlag())
{
removeFlag(flag);
}
}
public final int getClanId()
{
return _clanId;
}
public final List getFlag()
{
if (_flag == null)
{
_flag = new FastList<>();
}
return _flag;
}
public SiegeClanType getType()
{
return _type;
}
public void setType(SiegeClanType setType)
{
_type = setType;
}
}