/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* Checks Sweeper conditions:
*
* - Minimum checks, player not null, skill not null.
* - Checks if the target isn't null, is dead and spoiled.
* - Checks if the sweeper player is the target spoiler, or is in the spoiler party.
* - Checks if the corpse is too old.
* - Checks inventory limit and weight max load won't be exceed after sweep.
*
* If two or more conditions aren't meet at the same time, one message per condition will be shown.
* @author Zoey76
*/
public class ConditionPlayerCanSweep extends Condition
{
private final boolean _val;
private static final int maxSweepTime = 15000;
public ConditionPlayerCanSweep(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(Env env)
{
boolean canSweep = false;
if (env.getPlayer() != null)
{
final L2PcInstance sweeper = env.getPlayer();
final L2Skill sweep = env.getSkill();
if (sweep != null)
{
final L2Object[] targets = sweep.getTargetList(sweeper);
if (targets != null)
{
L2Attackable target;
for (L2Object objTarget : targets)
{
if (objTarget instanceof L2Attackable)
{
target = (L2Attackable) objTarget;
if (target.isDead())
{
if (target.isSpoil())
{
canSweep = target.checkSpoilOwner(sweeper, true);
canSweep &= target.checkCorpseTime(sweeper, maxSweepTime, true);
canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true);
}
else
{
sweeper.sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED);
}
}
}
}
}
}
}
return (_val == canSweep);
}
}