/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.stats.Env; /** * The Class ConditionTargetWeight. * @author Zoey76 */ public class ConditionTargetWeight extends Condition { private final int _weight; /** * Instantiates a new condition player weight. * @param weight the weight */ public ConditionTargetWeight(int weight) { _weight = weight; } @Override public boolean testImpl(Env env) { final L2Character targetObj = env.getTarget(); if ((targetObj != null) && targetObj.isPlayer()) { final L2PcInstance target = targetObj.getActingPlayer(); if (!target.getDietMode() && (target.getMaxLoad() > 0)) { int weightproc = (((target.getCurrentLoad() - target.getBonusWeightPenalty()) * 100) / target.getMaxLoad()); return (weightproc < _weight); } } return false; } }