/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.util.Util; /** * Exist NPC condition. * @author UnAfraid, Zoey76 */ public class ConditionPlayerRangeFromNpc extends Condition { /** NPC Ids. */ private final int[] _npcIds; /** Radius to check. */ private final int _radius; /** Expected value. */ private final boolean _val; public ConditionPlayerRangeFromNpc(int[] npcIds, int radius, boolean val) { _npcIds = npcIds; _radius = radius; _val = val; } @Override public boolean testImpl(Env env) { boolean existNpc = false; if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0)) { for (L2Character target : env.getCharacter().getKnownList().getKnownCharactersInRadius(_radius)) { if (target.isNpc() && Util.contains(_npcIds, target.getId())) { existNpc = true; break; } } } return existNpc == _val; } }