/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Env; /** * The Class ConditionPlayerActiveSkillId. * @author DrHouse */ public class ConditionPlayerActiveSkillId extends Condition { private final int _skillId; private final int _skillLevel; /** * Instantiates a new condition player active skill id. * @param skillId the skill id */ public ConditionPlayerActiveSkillId(int skillId) { _skillId = skillId; _skillLevel = -1; } /** * Instantiates a new condition player active skill id. * @param skillId the skill id * @param skillLevel the skill level */ public ConditionPlayerActiveSkillId(int skillId, int skillLevel) { _skillId = skillId; _skillLevel = skillLevel; } @Override public boolean testImpl(Env env) { for (Skill sk : env.getCharacter().getAllSkills()) { if (sk != null) { if (sk.getId() == _skillId) { if ((_skillLevel == -1) || (_skillLevel <= sk.getLevel())) { return true; } } } } return false; } }