/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model; /** * @author UnAfraid */ public class Hit { private static final int HITFLAG_USESS = 0x10; private static final int HITFLAG_CRIT = 0x20; private static final int HITFLAG_SHLD = 0x40; private static final int HITFLAG_MISS = 0x80; private final int _targetId; private final int _damage; private int _flags = 0; public Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld, boolean soulshot, int ssGrade) { _targetId = target.getObjectId(); _damage = damage; if (soulshot) { _flags |= HITFLAG_USESS | ssGrade; } if (crit) { _flags |= HITFLAG_CRIT; } if (shld > 0) { _flags |= HITFLAG_SHLD; } if (miss) { _flags |= HITFLAG_MISS; } } public int getTargetId() { return _targetId; } public int getDamage() { return _damage; } public int getFlags() { return _flags; } }