/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
/**
* Used to Store data sent to Client for Character.
* Selection screen.
* @version $Revision: 1.2.2.2.2.4 $ $Date: 2005/03/27 15:29:33 $
*/
public class CharSelectInfoPackage
{
private String _name;
private int _objectId = 0;
private long _exp = 0;
private int _sp = 0;
private int _clanId = 0;
private int _race = 0;
private int _classId = 0;
private int _baseClassId = 0;
private long _deleteTimer = 0L;
private long _lastAccess = 0L;
private int _face = 0;
private int _hairStyle = 0;
private int _hairColor = 0;
private int _sex = 0;
private int _level = 1;
private int _maxHp = 0;
private double _currentHp = 0;
private int _maxMp = 0;
private double _currentMp = 0;
private final int[][] _paperdoll;
private int _karma = 0;
private int _pkKills = 0;
private int _pvpKills = 0;
private int _augmentationId = 0;
private int _x = 0;
private int _y = 0;
private int _z = 0;
private String _htmlPrefix = null;
private int _vitalityPoints = 0;
private int _accessLevel = 0;
/**
* Constructor for CharSelectInfoPackage.
* @param objectId character object Id.
* @param name the character's name.
*/
public CharSelectInfoPackage(int objectId, String name)
{
setObjectId(objectId);
_name = name;
_paperdoll = PcInventory.restoreVisibleInventory(objectId);
}
/**
* @return the character object Id.
*/
public int getObjectId()
{
return _objectId;
}
public void setObjectId(int objectId)
{
_objectId = objectId;
}
/**
* @return the character's access level.
*/
public int getAccessLevel()
{
return _accessLevel;
}
/**
* @param level the character's access level to be set.
*/
public void setAccessLevel(int level)
{
_accessLevel = level;
}
public int getClanId()
{
return _clanId;
}
public void setClanId(int clanId)
{
_clanId = clanId;
}
public int getClassId()
{
return _classId;
}
public int getBaseClassId()
{
return _baseClassId;
}
public void setClassId(int classId)
{
_classId = classId;
}
public void setBaseClassId(int baseClassId)
{
_baseClassId = baseClassId;
}
public double getCurrentHp()
{
return _currentHp;
}
public void setCurrentHp(double currentHp)
{
_currentHp = currentHp;
}
public double getCurrentMp()
{
return _currentMp;
}
public void setCurrentMp(double currentMp)
{
_currentMp = currentMp;
}
public long getDeleteTimer()
{
return _deleteTimer;
}
public void setDeleteTimer(long deleteTimer)
{
_deleteTimer = deleteTimer;
}
public long getLastAccess()
{
return _lastAccess;
}
public void setLastAccess(long lastAccess)
{
_lastAccess = lastAccess;
}
public long getExp()
{
return _exp;
}
public void setExp(long exp)
{
_exp = exp;
}
public int getFace()
{
return _face;
}
public void setFace(int face)
{
_face = face;
}
public int getHairColor()
{
return _hairColor;
}
public void setHairColor(int hairColor)
{
_hairColor = hairColor;
}
public int getHairStyle()
{
return _hairStyle;
}
public void setHairStyle(int hairStyle)
{
_hairStyle = hairStyle;
}
public int getPaperdollObjectId(int slot)
{
return _paperdoll[slot][0];
}
public int getPaperdollItemId(int slot)
{
return _paperdoll[slot][1];
}
public int getLevel()
{
return _level;
}
public void setLevel(int level)
{
_level = level;
}
public int getMaxHp()
{
return _maxHp;
}
public void setMaxHp(int maxHp)
{
_maxHp = maxHp;
}
public int getMaxMp()
{
return _maxMp;
}
public void setMaxMp(int maxMp)
{
_maxMp = maxMp;
}
public String getName()
{
return _name;
}
public void setName(String name)
{
_name = name;
}
public int getRace()
{
return _race;
}
public void setRace(int race)
{
_race = race;
}
public int getSex()
{
return _sex;
}
public void setSex(int sex)
{
_sex = sex;
}
public int getSp()
{
return _sp;
}
public void setSp(int sp)
{
_sp = sp;
}
public int getEnchantEffect()
{
if (_paperdoll[Inventory.PAPERDOLL_RHAND][2] > 0)
{
return _paperdoll[Inventory.PAPERDOLL_RHAND][2];
}
return _paperdoll[Inventory.PAPERDOLL_RHAND][2];
}
public void setKarma(int k)
{
_karma = k;
}
public int getKarma()
{
return _karma;
}
public void setAugmentationId(int augmentationId)
{
_augmentationId = augmentationId;
}
public int getAugmentationId()
{
return _augmentationId;
}
public void setPkKills(int PkKills)
{
_pkKills = PkKills;
}
public int getPkKills()
{
return _pkKills;
}
public void setPvPKills(int PvPKills)
{
_pvpKills = PvPKills;
}
public int getPvPKills()
{
return _pvpKills;
}
public int getX()
{
return _x;
}
public int getY()
{
return _y;
}
public int getZ()
{
return _z;
}
public void setX(int x)
{
_x = x;
}
public void setY(int y)
{
_y = y;
}
public void setZ(int z)
{
_z = z;
}
public String getHtmlPrefix()
{
return _htmlPrefix;
}
public void setHtmlPrefix(String s)
{
_htmlPrefix = s;
}
public void setVitalityPoints(int points)
{
_vitalityPoints = points;
}
public int getVitalityPoints()
{
return _vitalityPoints;
}
}