/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.util;
import java.util.Iterator;
import java.util.List;
import java.util.Set;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastSet;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.model.L2MinionData;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;
/**
*
* @author luisantonioa, DS
*
*/
public class MinionList
{
private static Logger _log = Logger.getLogger(MinionList.class.getName());
private final L2MonsterInstance _master;
/** List containing the current spawned minions */
private final List _minionReferences;
/** List containing the cached deleted minions for reuse */
private List _reusedMinionReferences = null;
public MinionList(L2MonsterInstance pMaster)
{
if (pMaster == null)
throw new NullPointerException("MinionList: master is null");
_master = pMaster;
_minionReferences = new FastList().shared();
}
/**
* Returns list of the spawned (alive) minions.
*/
public List getSpawnedMinions()
{
return _minionReferences;
}
/**
* Manage the spawn of Minions.
*
* Actions :
* Get the Minion data of all Minions that must be spawn
* For each Minion type, spawn the amount of Minion needed
*/
public final void spawnMinions()
{
if (_master.isAlikeDead())
return;
List minions = _master.getTemplate().getMinionData();
if (minions == null)
return;
int minionCount, minionId, minionsToSpawn;
for (L2MinionData minion : minions)
{
minionCount = minion.getAmount();
minionId = minion.getMinionId();
minionsToSpawn = minionCount - countSpawnedMinionsById(minionId);
if (minionsToSpawn > 0)
{
for (int i = 0; i < minionsToSpawn; i++)
spawnMinion(minionId);
}
}
// remove non-needed minions
deleteReusedMinions();
}
/**
* Delete all spawned minions and try to reuse them.
*/
public void deleteSpawnedMinions()
{
if (!_minionReferences.isEmpty())
{
for (L2MonsterInstance minion : _minionReferences)
{
if (minion != null)
{
minion.setLeader(null);
minion.deleteMe();
if (_reusedMinionReferences != null)
_reusedMinionReferences.add(minion);
}
}
_minionReferences.clear();
}
}
/**
* Delete all reused minions to prevent memory leaks.
*/
public void deleteReusedMinions()
{
if (_reusedMinionReferences != null)
_reusedMinionReferences.clear();
}
// hooks
/**
* Called on the master spawn
* Old minions (from previous spawn) are deleted.
* If master can respawn - enabled reuse of the killed minions.
*/
public void onMasterSpawn()
{
deleteSpawnedMinions();
// if master has spawn and can respawn - try to reuse minions
if (_reusedMinionReferences == null
&& _master.getTemplate().getMinionData() != null
&& _master.getSpawn() != null
&& _master.getSpawn().isRespawnEnabled())
_reusedMinionReferences = new FastList().shared();
}
/**
* Called on the minion spawn
* and added them in the list of the spawned minions.
*/
public void onMinionSpawn(L2MonsterInstance minion)
{
_minionReferences.add(minion);
}
/**
* Called on the master death/delete.
* @param force if true - force delete of the spawned minions
* By default minions deleted only for raidbosses
*/
public void onMasterDie(boolean force)
{
if (_master.isRaid() || force)
deleteSpawnedMinions();
}
/**
* Called on the minion death/delete.
* Removed minion from the list of the spawned minions and reuse if possible.
* @param respawnTime (ms) enable respawning of this minion while master is alive.
* -1 - use default value: 0 (disable) for mobs and config value for raids.
*/
public void onMinionDie(L2MonsterInstance minion, int respawnTime)
{
minion.setLeader(null); // prevent memory leaks
_minionReferences.remove(minion);
if (_reusedMinionReferences != null)
_reusedMinionReferences.add(minion);
final int time = respawnTime < 0 ? _master.isRaid() ? (int)Config.RAID_MINION_RESPAWN_TIMER : 0 : respawnTime;
if (time > 0 && !_master.isAlikeDead())
ThreadPoolManager.getInstance().scheduleGeneral(new MinionRespawnTask(minion), time);
}
/**
* Called if master/minion was attacked.
* Master and all free minions receive aggro against attacker.
*/
public void onAssist(L2Character caller, L2Character attacker)
{
if (attacker == null)
return;
if (!_master.isAlikeDead() && !_master.isInCombat())
_master.addDamageHate(attacker, 0, 1);
final boolean callerIsMaster = caller == _master;
int aggro = callerIsMaster ? 10 : 1;
if (_master.isRaid())
aggro *= 10;
for (L2MonsterInstance minion : _minionReferences)
{
if (minion != null && !minion.isDead() && (callerIsMaster || !minion.isInCombat()))
minion.addDamageHate(attacker, 0, aggro);
}
}
/**
* Called from onTeleported() of the master
* Alive and able to move minions teleported to master.
*/
public void onMasterTeleported()
{
final int offset = 200;
final int minRadius = (int)_master.getCollisionRadius() + 30;
for (L2MonsterInstance minion : _minionReferences)
{
if (minion != null && !minion.isDead() && !minion.isMovementDisabled())
{
int newX = Rnd.get(minRadius * 2, offset * 2); // x
int newY = Rnd.get(newX, offset * 2); // distance
newY = (int)Math.sqrt(newY*newY - newX*newX); // y
if (newX > offset + minRadius)
newX = _master.getX() + newX - offset;
else
newX = _master.getX() - newX + minRadius;
if (newY > offset + minRadius)
newY = _master.getY() + newY - offset;
else
newY = _master.getY() - newY + minRadius;
minion.teleToLocation(newX, newY, _master.getZ());
}
}
}
private final void spawnMinion(int minionId)
{
if (minionId == 0)
return;
// searching in reused minions
if (_reusedMinionReferences != null && !_reusedMinionReferences.isEmpty())
{
L2MonsterInstance minion;
Iterator iter = _reusedMinionReferences.iterator();
while (iter.hasNext())
{
minion = iter.next();
if (minion != null && minion.getNpcId() == minionId)
{
iter.remove();
minion.refreshID();
initializeNpcInstance(_master, minion);
return;
}
}
}
// not found in cache
spawnMinion(_master, minionId);
}
private final class MinionRespawnTask implements Runnable
{
private final L2MonsterInstance _minion;
public MinionRespawnTask(L2MonsterInstance minion)
{
_minion = minion;
}
public void run()
{
if (!_master.isAlikeDead() && _master.isVisible())
{
// minion can be already spawned or deleted
if (!_minion.isVisible())
{
if (_reusedMinionReferences != null)
_reusedMinionReferences.remove(_minion);
_minion.refreshID();
initializeNpcInstance(_master, _minion);
}
}
}
}
/**
* Init a Minion and add it in the world as a visible object.
*
* Actions :
* Get the template of the Minion to spawn
* Create and Init the Minion and generate its Identifier
* Set the Minion HP, MP and Heading
* Set the Minion leader to this RaidBoss
* Init the position of the Minion and add it in the world as a visible object
*
* @param master L2MonsterInstance used as master for this minion
* @param minionid The L2NpcTemplate Identifier of the Minion to spawn
*
*/
public static final L2MonsterInstance spawnMinion(L2MonsterInstance master, int minionId)
{
// Get the template of the Minion to spawn
L2NpcTemplate minionTemplate = NpcTable.getInstance().getTemplate(minionId);
if (minionTemplate == null)
return null;
// Create and Init the Minion and generate its Identifier
L2MonsterInstance minion = new L2MonsterInstance(IdFactory.getInstance().getNextId(), minionTemplate);
return initializeNpcInstance(master, minion);
}
private static final L2MonsterInstance initializeNpcInstance(L2MonsterInstance master, L2MonsterInstance minion)
{
minion.stopAllEffects();
minion.setIsDead(false);
minion.setDecayed(false);
// Set the Minion HP, MP and Heading
minion.setCurrentHpMp(minion.getMaxHp(), minion.getMaxMp());
minion.setHeading(master.getHeading());
// Set the Minion leader to this RaidBoss
minion.setLeader(master);
//move monster to masters instance
minion.setInstanceId(master.getInstanceId());
// Init the position of the Minion and add it in the world as a visible object
final int offset = 200;
final int minRadius = (int)master.getCollisionRadius() + 30;
int newX = Rnd.get(minRadius * 2, offset * 2); // x
int newY = Rnd.get(newX, offset * 2); // distance
newY = (int)Math.sqrt(newY*newY - newX*newX); // y
if (newX > offset + minRadius)
newX = master.getX() + newX - offset;
else
newX = master.getX() - newX + minRadius;
if (newY > offset + minRadius)
newY = master.getY() + newY - offset;
else
newY = master.getY() - newY + minRadius;
minion.spawnMe(newX, newY, master.getZ());
if (Config.DEBUG)
_log.fine("Spawned minion template " + minion.getNpcId() + " with objid: " + minion.getObjectId() + " to boss " + master.getObjectId() + " ,at: " + minion.getX() + " x, " + minion.getY() + " y, " + minion.getZ() + " z");
return minion;
}
// Statistics part
private final int countSpawnedMinionsById(int minionId)
{
int count = 0;
for (L2MonsterInstance minion : _minionReferences)
{
if (minion != null && minion.getNpcId() == minionId)
count++;
}
return count;
}
public final int countSpawnedMinions()
{
return _minionReferences.size();
}
public final int lazyCountSpawnedMinionsGroups()
{
Set seenGroups = new FastSet();
for (L2MonsterInstance minion : _minionReferences)
{
if (minion == null)
continue;
seenGroups.add(minion.getNpcId());
}
return seenGroups.size();
}
}