/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.model; import net.sf.l2j.gameserver.templates.L2Item; /** * Get all information from L2ItemInstance to generate ItemInfo.

* */ public class ItemInfo { /** Identifier of the L2ItemInstance */ private int _objectId; /** The L2Item template of the L2ItemInstance */ private L2Item _item; /** The level of enchant on the L2ItemInstance */ private int _enchant; /** The augmentation of the item */ private int _augmentation; /** The quantity of L2ItemInstance */ private int _count; /** The price of the L2ItemInstance */ private int _price; /** The custom L2ItemInstance types (used loto, race tickets) */ private int _type1; private int _type2; /** If True the L2ItemInstance is equipped */ private int _equipped; /** The action to do clientside (1=ADD, 2=MODIFY, 3=REMOVE) */ private int _change; /** The mana of this item */ private int _mana; private int _location; private int _element; private int _val; private int _fire; private int _water; private int _earth; private int _wind; private int _holy; private int _unholy; /** * Get all information from L2ItemInstance to generate ItemInfo.

* */ public ItemInfo(L2ItemInstance item) { if (item == null) return; // Get the Identifier of the L2ItemInstance _objectId = item.getObjectId(); // Get the L2Item of the L2ItemInstance _item = item.getItem(); // Get the enchant level of the L2ItemInstance _enchant = item.getEnchantLevel(); // Get the augmentation boni if (item.isAugmented()) _augmentation = item.getAugmentation().getAugmentationId(); else _augmentation = 0; // Get the quantity of the L2ItemInstance _count = item.getCount(); // Get custom item types (used loto, race tickets) _type1 = item.getCustomType1(); _type2 = item.getCustomType2(); // Verify if the L2ItemInstance is equipped _equipped = item.isEquipped() ? 1 : 0; // Get the action to do clientside switch (item.getLastChange()) { case (L2ItemInstance.ADDED): { _change = 1; break; } case (L2ItemInstance.MODIFIED): { _change = 2; break; } case (L2ItemInstance.REMOVED): { _change = 3; break;} } // Get shadow item mana _mana = item.getMana(); _location = item.getLocationSlot(); } public ItemInfo(L2ItemInstance item, int change) { if (item == null) return; // Get the Identifier of the L2ItemInstance _objectId = item.getObjectId(); // Get the L2Item of the L2ItemInstance _item = item.getItem(); // Get the enchant level of the L2ItemInstance _enchant = item.getEnchantLevel(); // Get the augmentation boni if (item.isAugmented()) _augmentation = item.getAugmentation().getAugmentationId(); else _augmentation = 0; // Get the quantity of the L2ItemInstance _count = item.getCount(); // Get custom item types (used loto, race tickets) _type1 = item.getCustomType1(); _type2 = item.getCustomType2(); // Verify if the L2ItemInstance is equipped _equipped = item.isEquipped() ? 1 : 0; // Get the action to do clientside _change = change; // Get shadow item mana _mana = item.getMana(); _location = item.getLocationSlot(); _element = item.getAttackAttrElement(); _val = item.getAttackAttrElementVal(); _fire = item.getDefAttrFire(); _water = item.getDefAttrWater(); _wind = item.getDefAttrWind(); _earth = item.getDefAttrEarth(); _holy = item.getDefAttrHoly(); _unholy = item.getDefAttrUnholy(); } public int getObjectId(){return _objectId;} public L2Item getItem(){return _item;} public int getEnchant(){return _enchant;} public int getAugmentationBonus(){return _augmentation;} public int getCount(){return _count;} public int getPrice(){return _price;} public int getCustomType1(){return _type1;} public int getCustomType2(){return _type2;} public int getEquipped(){return _equipped;} public int getChange(){return _change;} public int getMana(){return _mana;} public int getLocation(){return _location;} public int getAttackAttrElement(){return _element;} public int getAttackAttrElementVal(){return _val;} public int getDefAttrFire(){return _fire;} public int getDefAttrWater(){return _water;} public int getDefAttrWind(){return _wind;} public int getDefAttrEarth(){return _earth;} public int getDefAttrHoly(){return _holy;} public int getDefAttrUnholy(){return _unholy;} }