/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.TvTEvent; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.L2SkillType; public class Recall implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.RECALL }; /** * * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (activeChar instanceof L2PcInstance) { // Thanks nbd if (!TvTEvent.onEscapeUse(((L2PcInstance) activeChar).getObjectId())) { ((L2PcInstance) activeChar).sendPacket(ActionFailed.STATIC_PACKET); return; } if (((L2PcInstance) activeChar).isInOlympiadMode()) { ((L2PcInstance) activeChar).sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT)); return; } } try { for (int index = 0; index < targets.length; index++) { if (!(targets[index] instanceof L2Character)) continue; L2Character target = (L2Character) targets[index]; if (target instanceof L2PcInstance) { L2PcInstance targetChar = (L2PcInstance) target; // Check to see if the current player target is in a festival. if (targetChar.isFestivalParticipant()) { targetChar.sendMessage("You may not use an escape skill in a festival."); continue; } // Check to see if player is in jail if (targetChar.isInJail()) { targetChar.sendMessage("You can not escape from jail."); continue; } // Check to see if player is in a duel if (targetChar.isInDuel()) { targetChar.sendMessage("You cannot use escape skills during a duel."); continue; } } target.teleToLocation(MapRegionTable.TeleportWhereType.Town); } } catch (Throwable e) { if (Config.DEBUG) e.printStackTrace(); } } /** * * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } }