/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; import net.sf.l2j.gameserver.model.entity.TvTEvent; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.ActionFailed; import net.sf.l2j.gameserver.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.serverpackets.SystemMessage; /** * This class ... * * @version $Revision: 1.1.6.4 $ $Date: 2005/04/06 18:25:18 $ */ public class Scrolls implements IItemHandler { private static final int[] ITEM_IDS = { 3926, 3927, 3928, 3929, 3930, 3931, 3932, 3933, 3934, 3935, 4218, 5593, 5594, 5595, 6037, 5703, 5803, 5804, 5805, 5806, 5807, // lucky charm 8515, 8516, 8517, 8518, 8519, 8520, // charm of courage 8594, 8595, 8596, 8597, 8598, 8599, // scrolls of recovery 8954, 8955, 8956, // primeval crystal 9146, 9147, 9148, 9149, 9150, 9151, 9152, 9153, 9154, 9155, 9897, 10131, 10132, 10133, 10134, 10135, 10136, 10137, 10138, 10151, 10274 // transformation scrolls }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { L2PcInstance activeChar; if (playable instanceof L2PcInstance) activeChar = (L2PcInstance)playable; else if (playable instanceof L2PetInstance) activeChar = ((L2PetInstance)playable).getOwner(); else return; if (activeChar.isAllSkillsDisabled()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isInOlympiadMode()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT)); return; } if (!TvTEvent.onScrollUse(playable.getObjectId())) { playable.sendPacket(ActionFailed.STATIC_PACKET); return; } int itemId = item.getItemId(); if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286 { if (activeChar.getKarma() > 0) return; // Chaotic can not use it byte expIndex = (byte)activeChar.getExpertiseIndex(); if ((itemId == 8594 && expIndex==0) || // Scroll: Recovery (No Grade) (itemId == 8595 && expIndex==1) || // Scroll: Recovery (D Grade) (itemId == 8596 && expIndex==2) || // Scroll: Recovery (C Grade) (itemId == 8597 && expIndex==3) || // Scroll: Recovery (B Grade) (itemId == 8598 && expIndex==4) || // Scroll: Recovery (A Grade) (itemId == 8599 && (expIndex==5 || expIndex==6))) // Scroll: Recovery (S/80 Grade) { if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false)) return; activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0)); activeChar.reduceDeathPenaltyBuffLevel(); useScroll(activeChar, 2286, itemId - 8593); } else activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE)); return; } else if (itemId == 5703 || itemId >= 5803 && itemId <= 5807) { byte expIndex = (byte)activeChar.getExpertiseIndex(); if ((itemId == 5703 && expIndex==0) || // Lucky Charm (No Grade) (itemId == 5803 && expIndex==1) || // Lucky Charm (D Grade) (itemId == 5804 && expIndex==2) || // Lucky Charm (C Grade) (itemId == 5805 && expIndex==3) || // Lucky Charm (B Grade) (itemId == 5806 && expIndex==4) || // Lucky Charm (A Grade) (itemId == 5807 && (expIndex==5 || expIndex==6))) // Lucky Charm (S/80 Grade) { if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false)) return; activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2168, (expIndex>5? expIndex : expIndex+1), 1, 0)); useScroll(activeChar, 2168, (expIndex>5? expIndex : expIndex+1)); activeChar.setCharmOfLuck(true); } else activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE)); return; } else if (itemId >= 8515 && itemId <= 8520) // Charm of Courage XML: 5041 { byte expIndex = (byte)activeChar.getExpertiseIndex(); if ((itemId == 8515 && expIndex == 0) || // Charm of Courage (No Grade) (itemId == 8516 && expIndex <= 1) || // Charm of Courage (D Grade) (itemId == 8517 && expIndex <= 2) || // Charm of Courage (C Grade) (itemId == 8518 && expIndex <= 3) || // Charm of Courage (B Grade) (itemId == 8519 && expIndex <= 4) || // Charm of Courage (A Grade) (itemId == 8520 && expIndex <= 6)) // Charm of Courage (S/80 Grade) { if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false)) return; activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 5041, 1, 1, 0)); useScroll(activeChar, 5041, 1); } else activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE)); return; } else if (itemId == 9897||itemId>=10131 &&itemId <=10138||itemId == 10151||itemId == 10274) //transformation scrolls { if (activeChar.isMounted() || activeChar.getPet() != null || activeChar.isTransformed()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addItemName(item)); return; } } else if (itemId >= 8954 && itemId <= 8956) { if (activeChar.getLevel() < 76) return; if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false)) return; switch(itemId) { case 8954: // Blue Primeval Crystal XML: 2306 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 1, 1, 0)); useScroll(activeChar, 2306, 1); break; case 8955: // Green Primeval Crystal XML: 2306 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 2, 1, 0)); useScroll(activeChar, 2306, 2); break; case 8956: // Red Primeval Crystal XML: 2306 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 3, 1, 0)); useScroll(activeChar, 2306, 3); break; default: break; } return; } // for the rest, there are no extra conditions if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false)) return; switch(itemId) { case 3926: // Scroll of Guidance XML:2050 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2050, 1, 1, 0)); useScroll(activeChar, 2050, 1); break; case 3927: // Scroll of Death Whisper XML:2051 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2051, 1, 1, 0)); useScroll(activeChar, 2051, 1); break; case 3928: // Scroll of Focus XML:2052 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2052, 1, 1, 0)); useScroll(activeChar, 2052, 1); break; case 3929: // Scroll of Greater Acumen XML:2053 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2053, 1, 1, 0)); useScroll(activeChar, 2053, 1); break; case 3930: // Scroll of Haste XML:2054 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2054, 1, 1, 0)); useScroll(activeChar, 2054, 1); break; case 3931: // Scroll of Agility XML:2055 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2055, 1, 1, 0)); useScroll(activeChar, 2055, 1); break; case 3932: // Scroll of Mystic Empower XML:2056 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2056, 1, 1, 0)); useScroll(activeChar, 2056, 1); break; case 3933: // Scroll of Might XML:2057 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2057, 1, 1, 0)); useScroll(activeChar, 2057, 1); break; case 3934: // Scroll of Wind Walk XML:2058 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2058, 1, 1, 0)); useScroll(activeChar, 2058, 1); break; case 3935: // Scroll of Shield XML:2059 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2059, 1, 1, 0)); useScroll(activeChar, 2059, 1); break; case 4218: // Scroll of Mana Regeneration XML:2064 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2064, 1, 1, 0)); useScroll(activeChar, 2064, 1); break; case 5593: // SP Scroll Low Grade XML:2167 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 1, 1, 0)); useScroll(activeChar, 2167, 1); break; case 5594: // SP Scroll Medium Grade XML:2167 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 2, 1, 0)); useScroll(activeChar, 2167, 2); break; case 5595: // SP Scroll High Grade XML:2167 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 3, 1, 0)); useScroll(activeChar, 2167, 3); break; case 6037: // Scroll of Waking XML:2170 activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2170, 1, 1, 0)); useScroll(activeChar, 2170, 1); break; case 9146: // Scroll of Guidance - For Event XML:2050 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2050, 1, 1, 0)); useScroll(activeChar, 2050, 1); break; case 9147: // Scroll of Death Whisper - For Event XML:2051 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2051, 1, 1, 0)); useScroll(activeChar, 2051, 1); break; case 9148: // Scroll of Focus - For Event XML:2052 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2052, 1, 1, 0)); useScroll(activeChar, 2052, 1); break; case 9149: // Scroll of Acumen - For Event XML:2053 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2053, 1, 1, 0)); useScroll(activeChar, 2053, 1); break; case 9150: // Scroll of Haste - For Event XML:2054 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2054, 1, 1, 0)); useScroll(activeChar, 2054, 1); break; case 9151: // Scroll of Agility - For Event XML:2055 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2055, 1, 1, 0)); useScroll(activeChar, 2055, 1); break; case 9152: // Scroll of Empower - For Event XML:2056 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2056, 1, 1, 0)); useScroll(activeChar, 2056, 1); break; case 9153: // Scroll of Might - For Event XML:2057 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2057, 1, 1, 0)); useScroll(activeChar, 2057, 1); break; case 9154: // Scroll of Wind Walk - For Event XML:2058 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2058, 1, 1, 0)); useScroll(activeChar, 2058, 1); break; case 9155: // Scroll of Shield - For Event XML:2059 activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2059, 1, 1, 0)); useScroll(activeChar, 2059, 1); break; case 9897: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2370, 1, 1, 0)); useScroll(activeChar, 2370, 1); break; case 9648: case 10131: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2371, 1, 1, 0)); useScroll(activeChar, 2371, 1); break; case 9649: case 10132: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2372, 1, 1, 0)); useScroll(activeChar, 2372, 1); break; case 9650: case 10133: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2373, 1, 1, 0)); useScroll(activeChar, 2373, 1); break; case 9651: case 10134: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2374, 1, 1, 0)); useScroll(activeChar, 2374, 1); break; case 9652: case 10135: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2375, 1, 1, 0)); useScroll(activeChar, 2375, 1); break; case 9653: case 10136: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2376, 1, 1, 0)); useScroll(activeChar, 2376, 1); break; case 9654: case 10137: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2377, 1, 1, 0)); useScroll(activeChar, 2377, 1); break; case 9655: case 10138: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2378, 1, 1, 0)); useScroll(activeChar, 2378, 1); break; case 10151: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2394, 1, 1, 0)); useScroll(activeChar, 2394, 1); break; case 10274: activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2428, 1, 1, 0)); useScroll(activeChar, 2428, 1); break; default: break; } } public void useScroll(L2PcInstance activeChar, int magicId,int level) { L2Skill skill = SkillTable.getInstance().getInfo(magicId,level); if (skill != null) activeChar.doCast(skill); } public int[] getItemIds() { return ITEM_IDS; } }