/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.model.actor.L2Playable; /** * * @author Luca Baldi */ public final class RelationChanged extends L2GameServerPacket { public static final int RELATION_PARTY1 = 0x00001; // party member public static final int RELATION_PARTY2 = 0x00002; // party member public static final int RELATION_PARTY3 = 0x00004; // party member public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see L2PcInstance.getRelation()) public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan public static final int RELATION_LEADER = 0x00080; // true if is clan leader public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan public static final int RELATION_INSIEGE = 0x00200; // true if in siege public static final int RELATION_ATTACKER = 0x00400; // true when attacker public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue public static final int RELATION_MUTUAL_WAR = 0x04000; // double fist public static final int RELATION_1SIDED_WAR = 0x08000; // single fist public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance public static final int RELATION_TERRITORY_WAR= 0x80000; // show Territory War icon private static final String _S__CE_RELATIONCHANGED = "[S] CE RelationChanged"; private static class Relation { int _objId, _relation, _autoAttackable, _karma, _pvpFlag; } private Relation _singled; private List _multi; public RelationChanged(L2Playable activeChar, int relation, boolean autoattackable) { _singled = new Relation(); _singled._objId = activeChar.getObjectId(); _singled._relation = relation; _singled._autoAttackable = autoattackable ? 1 : 0; _singled._karma = activeChar.getKarma(); _singled._pvpFlag = activeChar.getPvpFlag(); _invisible = activeChar.getActingPlayer().getAppearance().getInvisible(); } public RelationChanged() { _multi = FastList.newInstance(); } public void addRelation(L2Playable activeChar, int relation, boolean autoattackable) { if (activeChar.getActingPlayer().getAppearance().getInvisible()) throw new IllegalArgumentException("Cannot add insivisble character to multi relation packet"); Relation r = new Relation(); r._objId = activeChar.getObjectId(); r._relation = relation; r._autoAttackable = autoattackable ? 1 : 0; r._karma = activeChar.getKarma(); r._pvpFlag = activeChar.getPvpFlag(); _multi.add(r); } /** * @see com.l2jserver.util.network.BaseSendablePacket.ServerBasePacket#writeImpl() */ @Override protected final void writeImpl() { writeC(0xce); if (_multi == null) { writeD(1); writeRelation(_singled); } else { writeD(_multi.size()); for (Relation r : _multi) writeRelation(r); FastList.recycle((FastList) _multi); } } private void writeRelation(Relation relation) { writeD(relation._objId); writeD(relation._relation); writeD(relation._autoAttackable); writeD(relation._karma); writeD(relation._pvpFlag); } /** * @see com.l2jserver.gameserver.BasePacket#getType() */ @Override public String getType() { return _S__CE_RELATIONCHANGED; } }