/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.model.actor.L2Playable;
/**
*
* @author Luca Baldi
*/
public final class RelationChanged extends L2GameServerPacket
{
public static final int RELATION_PARTY1 = 0x00001; // party member
public static final int RELATION_PARTY2 = 0x00002; // party member
public static final int RELATION_PARTY3 = 0x00004; // party member
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see L2PcInstance.getRelation())
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
public static final int RELATION_MUTUAL_WAR = 0x04000; // double fist
public static final int RELATION_1SIDED_WAR = 0x08000; // single fist
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
public static final int RELATION_TERRITORY_WAR= 0x80000; // show Territory War icon
private static final String _S__CE_RELATIONCHANGED = "[S] CE RelationChanged";
private static class Relation
{
int _objId, _relation, _autoAttackable, _karma, _pvpFlag;
}
private Relation _singled;
private List _multi;
public RelationChanged(L2Playable activeChar, int relation, boolean autoattackable)
{
_singled = new Relation();
_singled._objId = activeChar.getObjectId();
_singled._relation = relation;
_singled._autoAttackable = autoattackable ? 1 : 0;
_singled._karma = activeChar.getKarma();
_singled._pvpFlag = activeChar.getPvpFlag();
_invisible = activeChar.getActingPlayer().getAppearance().getInvisible();
}
public RelationChanged()
{
_multi = FastList.newInstance();
}
public void addRelation(L2Playable activeChar, int relation, boolean autoattackable)
{
if (activeChar.getActingPlayer().getAppearance().getInvisible())
throw new IllegalArgumentException("Cannot add insivisble character to multi relation packet");
Relation r = new Relation();
r._objId = activeChar.getObjectId();
r._relation = relation;
r._autoAttackable = autoattackable ? 1 : 0;
r._karma = activeChar.getKarma();
r._pvpFlag = activeChar.getPvpFlag();
_multi.add(r);
}
/**
* @see com.l2jserver.util.network.BaseSendablePacket.ServerBasePacket#writeImpl()
*/
@Override
protected final void writeImpl()
{
writeC(0xce);
if (_multi == null)
{
writeD(1);
writeRelation(_singled);
}
else
{
writeD(_multi.size());
for (Relation r : _multi)
writeRelation(r);
FastList.recycle((FastList>) _multi);
}
}
private void writeRelation(Relation relation)
{
writeD(relation._objId);
writeD(relation._relation);
writeD(relation._autoAttackable);
writeD(relation._karma);
writeD(relation._pvpFlag);
}
/**
* @see com.l2jserver.gameserver.BasePacket#getType()
*/
@Override
public String getType()
{
return _S__CE_RELATIONCHANGED;
}
}