/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import javolution.util.FastList;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.CastleManorManager;
import com.l2jserver.gameserver.instancemanager.CastleManorManager.SeedProduction;
import com.l2jserver.gameserver.model.L2Manor;
import com.l2jserver.gameserver.model.entity.Castle;
/**
* format(packet 0xFE) ch dd [ddcdcdddddddd] c - id h - sub id
*
* d - manor id d - size
* [ d - seed id d - level c d - reward 1 id c d - reward 2 id d - next sale
* limit d - price for castle to produce 1 d - min seed price d - max seed price
* d - today sales d - today price d - next sales d - next price ]
*
* @author l3x
*/
public class ExShowSeedSetting extends L2GameServerPacket
{
private static final String _S__FE_1F_EXSHOWSEEDSETTING = "[S] FE:26 ExShowSeedSetting";
private int _manorId;
private int _count;
private long[] _seedData; // data to send, size:_count*12
@Override
public void runImpl()
{
}
public ExShowSeedSetting(int manorId)
{
_manorId = manorId;
Castle c = CastleManager.getInstance().getCastleById(_manorId);
FastList seeds = L2Manor.getInstance().getSeedsForCastle(
_manorId);
_count = seeds.size();
_seedData = new long[_count * 12];
int i = 0;
for (int s : seeds)
{
_seedData[i * 12 + 0] = s;
_seedData[i * 12 + 1] = L2Manor.getInstance().getSeedLevel(s);
_seedData[i * 12 + 2] = L2Manor.getInstance().getRewardItemBySeed(
s, 1);
_seedData[i * 12 + 3] = L2Manor.getInstance().getRewardItemBySeed(
s, 2);
_seedData[i * 12 + 4] = L2Manor.getInstance().getSeedSaleLimit(s);
_seedData[i * 12 + 5] = L2Manor.getInstance().getSeedBuyPrice(s);
_seedData[i * 12 + 6] = L2Manor.getInstance().getSeedBasicPrice(s) * 60 / 100;
_seedData[i * 12 + 7] = L2Manor.getInstance().getSeedBasicPrice(s) * 10;
SeedProduction seedPr = c.getSeed(s,
CastleManorManager.PERIOD_CURRENT);
if (seedPr != null)
{
_seedData[i * 12 + 8] = seedPr.getStartProduce();
_seedData[i * 12 + 9] = seedPr.getPrice();
}
else
{
_seedData[i * 12 + 8] = 0;
_seedData[i * 12 + 9] = 0;
}
seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT);
if (seedPr != null)
{
_seedData[i * 12 + 10] = seedPr.getStartProduce();
_seedData[i * 12 + 11] = seedPr.getPrice();
}
else
{
_seedData[i * 12 + 10] = 0;
_seedData[i * 12 + 11] = 0;
}
i++;
}
}
@Override
public void writeImpl()
{
writeC(0xFE); // Id
writeH(0x26); // SubId
writeD(_manorId); // manor id
writeD(_count); // size
for (int i = 0; i < _count; i++)
{
writeD((int) _seedData[i * 12 + 0]); // seed id
writeD((int) _seedData[i * 12 + 1]); // level
writeC(1);
writeD((int) _seedData[i * 12 + 2]); // reward 1 id
writeC(1);
writeD((int) _seedData[i * 12 + 3]); // reward 2 id
writeD((int)_seedData[i * 12 + 4]); // next sale limit
writeD((int)_seedData[i * 12 + 5]); // price for castle to produce 1
writeD((int)_seedData[i * 12 + 6]); // min seed price
writeD((int)_seedData[i * 12 + 7]); // max seed price
writeQ(_seedData[i * 12 + 8]); // today sales
writeQ(_seedData[i * 12 + 9]); // today price
writeQ(_seedData[i * 12 + 10]); // next sales
writeQ(_seedData[i * 12 + 11]); // next price
}
}
@Override
public String getType()
{
return _S__FE_1F_EXSHOWSEEDSETTING;
}
}