/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * sample * 06 8f19904b 2522d04b 00000000 80 950c0000 4af50000 08f2ffff 0000 - 0 damage (missed 0x80) * 06 85071048 bc0e504b 32000000 10 fc41ffff fd240200 a6f5ffff 0100 bc0e504b 33000000 10 3.... * format * dddc dddh (ddc) * * @version $Revision: 1.3.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $ */ public class Attack extends L2GameServerPacket { public static final int HITFLAG_USESS = 0x10; public static final int HITFLAG_CRIT = 0x20; public static final int HITFLAG_SHLD = 0x40; public static final int HITFLAG_MISS = 0x80; public class Hit { protected final int _targetId; protected final int _damage; protected int _flags; Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld) { _targetId = target.getObjectId(); _damage = damage; if (miss) { _flags = HITFLAG_MISS; return; } if (soulshot) _flags = HITFLAG_USESS | Attack.this._ssGrade; if (crit) _flags |= HITFLAG_CRIT; // dirty fix for lags on olympiad if (shld > 0 && !(target instanceof L2PcInstance && ((L2PcInstance)target).isInOlympiadMode())) _flags |= HITFLAG_SHLD; // if (shld > 0) // _flags |= HITFLAG_SHLD; } } private static final String _S__06_ATTACK = "[S] 33 Attack"; private final int _attackerObjId; private final int _targetObjId; public final boolean soulshot; public final int _ssGrade; private final int _x; private final int _y; private final int _z; private final int _tx; private final int _ty; private final int _tz; private Hit[] _hits; /** * @param attacker: the attacking L2Character
* @param target: the target L2Object
* @param useShots: true if soulshots used * @param ssGrade: the grade of the soulshots */ public Attack(L2Character attacker, L2Object target, boolean useShots, int ssGrade) { _attackerObjId = attacker.getObjectId(); _targetObjId = target.getObjectId(); soulshot = useShots; _ssGrade = ssGrade; _x = attacker.getX(); _y = attacker.getY(); _z = attacker.getZ(); _tx = target.getX(); _ty = target.getY(); _tz = target.getZ(); } public Hit createHit(L2Object target, int damage, boolean miss, boolean crit, byte shld) { return new Hit( target, damage, miss, crit, shld ); } public void hit(Hit... hits) { if (_hits == null) { _hits = hits; return; } // this will only happen with pole attacks Hit[] tmp = new Hit[hits.length + _hits.length]; System.arraycopy(_hits, 0, tmp, 0, _hits.length); System.arraycopy(hits, 0, tmp, _hits.length, hits.length); _hits = tmp; } /** * Return True if the Server-Client packet Attack contains at least 1 hit.

*/ public boolean hasHits() { return _hits != null; } @Override protected final void writeImpl() { writeC(0x33); writeD(_attackerObjId); writeD(_targetObjId); writeD(_hits[0]._damage); writeC(_hits[0]._flags); writeD(_x); writeD(_y); writeD(_z); writeH(_hits.length - 1); // prevent sending useless packet while there is only one target. if (_hits.length > 1) { for (int i = 1; i < _hits.length; i++) { writeD(_hits[i]._targetId); writeD(_hits[i]._damage); writeC(_hits[i]._flags); } } writeD(_tx); writeD(_ty); writeD(_tz); } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__06_ATTACK; } }