/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.datatables.EnchantGroupsTable; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo; /** * Format (ch) dd * c: (id) 0xD0 * h: (subid) 0x06 * d: skill id * d: skill lvl * @author -Wooden- * */ public final class RequestExEnchantSkillInfo extends L2GameClientPacket { private static final String _C__D0_0E_REQUESTEXENCHANTSKILLINFO = "[C] D0:0E RequestExEnchantSkillInfo"; private int _skillId; private int _skillLvl; @Override protected void readImpl() { _skillId = readD(); _skillLvl = readD(); } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl() */ @Override protected void runImpl() { if (_skillId <= 0 || _skillLvl <= 0) // minimal sanity check return; L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (activeChar.getLevel() < 76) return; /* L2Npc trainer = activeChar.getLastFolkNPC(); if (!(trainer instanceof L2NpcInstance)) return; if (!trainer.canInteract(activeChar) && !activeChar.isGM()) return;*/ L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl); if (skill == null || skill.getId() != _skillId) { return; } if ( EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId) == null) return; int playerSkillLvl = activeChar.getSkillLevel(_skillId); if (playerSkillLvl == -1 || playerSkillLvl != _skillLvl) return; activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, _skillLvl)); } /* (non-Javadoc) * @see com.l2jserver.gameserver.BasePacket#getType() */ @Override public String getType() { return _C__D0_0E_REQUESTEXENCHANTSKILLINFO; } }