/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.model.CursedWeapon;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.network.serverpackets.ExCursedWeaponLocation;
import com.l2jserver.gameserver.network.serverpackets.ExCursedWeaponLocation.CursedWeaponInfo;
import com.l2jserver.util.Point3D;
/**
* Format: (ch)
* @author -Wooden-
*/
public final class RequestCursedWeaponLocation extends L2GameClientPacket
{
private static final String _C__D0_23_REQUESTCURSEDWEAPONLOCATION = "[C] D0:23 RequestCursedWeaponLocation";
@Override
protected void readImpl()
{
//nothing to read it's just a trigger
}
/**
* @see com.l2jserver.util.network.BaseRecievePacket.ClientBasePacket#runImpl()
*/
@Override
protected void runImpl()
{
L2Character activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
List list = new FastList();
for (CursedWeapon cw : CursedWeaponsManager.getInstance().getCursedWeapons())
{
if (!cw.isActive())
continue;
Point3D pos = cw.getWorldPosition();
if (pos != null)
list.add(new CursedWeaponInfo(pos, cw.getItemId(), cw.isActivated() ? 1 : 0));
}
//send the ExCursedWeaponLocation
if (!list.isEmpty())
activeChar.sendPacket(new ExCursedWeaponLocation(list));
}
/**
* @see com.l2jserver.gameserver.BasePacket#getType()
*/
@Override
public String getType()
{
return _C__D0_23_REQUESTCURSEDWEAPONLOCATION;
}
@Override
protected boolean triggersOnActionRequest()
{
return false;
}
}