/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.instancemanager.ItemAuctionManager; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.itemauction.ItemAuction; import com.l2jserver.gameserver.model.itemauction.ItemAuctionInstance; import com.l2jserver.gameserver.model.itemcontainer.PcInventory; /** * @author Forsaiken */ public final class RequestBidItemAuction extends L2GameClientPacket { private int _instanceId; private long _bid; @Override protected final void readImpl() { _instanceId = super.readD(); _bid = super.readQ(); } @Override protected final void runImpl() { final L2PcInstance activeChar = super.getClient().getActiveChar(); if (activeChar == null) return; // can't use auction fp here if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("auction")) { activeChar.sendMessage("You bidding too fast."); return; } if (_bid < 0 || _bid > PcInventory.MAX_ADENA) return; final ItemAuctionInstance instance = ItemAuctionManager.getInstance().getManagerInstance(_instanceId); if (instance != null) { final ItemAuction auction = instance.getCurrentAuction(); if (auction != null) auction.registerBid(activeChar, _bid); } } @Override public final String getType() { return "[C] D0:39 RequestBidItemAuction"; } }