/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.nio.BufferUnderflowException; import com.l2jserver.Config; import com.l2jserver.gameserver.TaskPriority; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.StopMove; import com.l2jserver.gameserver.util.Util; /** * This class ... * * @version $Revision: 1.11.2.4.2.4 $ $Date: 2005/03/27 15:29:30 $ */ public class MoveBackwardToLocation extends L2GameClientPacket { //private static Logger _log = Logger.getLogger(MoveBackwardToLocation.class.getName()); // cdddddd private int _targetX; private int _targetY; private int _targetZ; private int _originX; private int _originY; private int _originZ; private int _moveMovement; //For geodata private int _curX; private int _curY; @SuppressWarnings("unused") private int _curZ; public TaskPriority getPriority() { return TaskPriority.PR_HIGH; } private static final String _C__01_MOVEBACKWARDTOLOC = "[C] 01 MoveBackwardToLoc"; @Override protected void readImpl() { _targetX = readD(); _targetY = readD(); _targetZ = readD(); _originX = readD(); _originY = readD(); _originZ = readD(); try { _moveMovement = readD(); // is 0 if cursor keys are used 1 if mouse is used } catch (BufferUnderflowException e) { if (Config.L2WALKER_PROTECTION) { L2PcInstance activeChar = getClient().getActiveChar(); Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is trying to use L2Walker and got kicked.", Config.DEFAULT_PUNISH); } } } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (_targetX == _originX && _targetY == _originY && _targetZ == _originZ) { activeChar.sendPacket(new StopMove(activeChar)); return; } // Correcting targetZ from floor level to head level (?) // Client is giving floor level as targetZ but that floor level doesn't // match our current geodata and teleport coords as good as head level! // L2J uses floor, not head level as char coordinates. This is some // sort of incompatibility fix. // Validate position packets sends head level. _targetZ += activeChar.getTemplate().collisionHeight; _curX = activeChar.getX(); _curY = activeChar.getY(); _curZ = activeChar.getZ(); if (activeChar.getTeleMode() > 0) { if (activeChar.getTeleMode() == 1) activeChar.setTeleMode(0); activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.teleToLocation(_targetX, _targetY, _targetZ, false); return; } if (_moveMovement == 0 && Config.GEODATA < 1) // cursor movement without geodata is disabled { activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else { double dx = _targetX - _curX; double dy = _targetY - _curY; // Can't move if character is confused, or trying to move a huge distance if (activeChar.isOutOfControl() || ((dx * dx + dy * dy) > 98010000)) // 9900*9900 { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(_targetX, _targetY, _targetZ, 0)); /*if (activeChar.getParty() != null) activeChar.getParty().broadcastToPartyMembers(activeChar, new PartyMemberPosition(activeChar));*/ } } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__01_MOVEBACKWARDTOLOC; } }