/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
public class SiegeGuardManager
{
private static Logger _log = Logger.getLogger(SiegeGuardManager.class.getName());
// =========================================================
// Data Field
private Castle _castle;
private List _siegeGuardSpawn = new FastList();
// =========================================================
// Constructor
public SiegeGuardManager(Castle castle)
{
_castle = castle;
}
// =========================================================
// Method - Public
/**
* Add guard.
* @param activeChar
* @param npcId
*/
public void addSiegeGuard(L2PcInstance activeChar, int npcId)
{
if (activeChar == null)
return;
addSiegeGuard(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
}
/**
* Add guard.
* @param x
* @param y
* @param z
* @param heading
* @param npcId
*/
public void addSiegeGuard(int x, int y, int z, int heading, int npcId)
{
saveSiegeGuard(x, y, z, heading, npcId, 0);
}
/**
* Hire merc.
* @param activeChar
* @param npcId
*/
public void hireMerc(L2PcInstance activeChar, int npcId)
{
if (activeChar == null)
return;
hireMerc(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
}
/**
* Hire merc.
* @param x
* @param y
* @param z
* @param heading
* @param npcId
*/
public void hireMerc(int x, int y, int z, int heading, int npcId)
{
saveSiegeGuard(x, y, z, heading, npcId, 1);
}
/**
* Remove a single mercenary, identified by the npcId and location.
* Presumably, this is used when a castle lord picks up a previously dropped ticket
* @param npcId
* @param x
* @param y
* @param z
*/
public void removeMerc(int npcId, int x, int y, int z)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("Delete From castle_siege_guards Where npcId = ? And x = ? AND y = ? AND z = ? AND isHired = 1");
statement.setInt(1, npcId);
statement.setInt(2, x);
statement.setInt(3, y);
statement.setInt(4, z);
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error deleting hired siege guard at " + x + ',' + y + ',' + z + ": " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Remove mercs.
*/
public void removeMercs()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("Delete From castle_siege_guards Where castleId = ? And isHired = 1");
statement.setInt(1, getCastle().getCastleId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error deleting hired siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Spawn guards.
*/
public void spawnSiegeGuard()
{
try
{
int hiredCount = 0, hiredMax = MercTicketManager.getInstance().getMaxAllowedMerc(_castle.getCastleId());
boolean isHired = (getCastle().getOwnerId() > 0) ? true : false;
loadSiegeGuard();
for (L2Spawn spawn : getSiegeGuardSpawn())
{
if (spawn != null)
{
spawn.init();
if (isHired)
{
spawn.stopRespawn();
if (++hiredCount > hiredMax)
return;
}
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error spawning siege guards for castle " + getCastle().getName(), e);
}
}
/**
* Unspawn guards.
*/
public void unspawnSiegeGuard()
{
for (L2Spawn spawn : getSiegeGuardSpawn())
{
if (spawn == null)
continue;
spawn.stopRespawn();
spawn.getLastSpawn().doDie(spawn.getLastSpawn());
}
getSiegeGuardSpawn().clear();
}
// =========================================================
// Method - Private
/**
* Load guards.
*/
private void loadSiegeGuard()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT * FROM castle_siege_guards Where castleId = ? And isHired = ?");
statement.setInt(1, getCastle().getCastleId());
if (getCastle().getOwnerId() > 0) // If castle is owned by a clan, then don't spawn default guards
statement.setInt(2, 1);
else
statement.setInt(2, 0);
ResultSet rs = statement.executeQuery();
L2Spawn spawn1;
L2NpcTemplate template1;
while (rs.next())
{
template1 = NpcTable.getInstance().getTemplate(rs.getInt("npcId"));
if (template1 != null)
{
spawn1 = new L2Spawn(template1);
spawn1.setAmount(1);
spawn1.setLocx(rs.getInt("x"));
spawn1.setLocy(rs.getInt("y"));
spawn1.setLocz(rs.getInt("z"));
spawn1.setHeading(rs.getInt("heading"));
spawn1.setRespawnDelay(rs.getInt("respawnDelay"));
spawn1.setLocation(0);
_siegeGuardSpawn.add(spawn1);
}
else
{
_log.warning("Missing npc data in npc table for id: " + rs.getInt("npcId"));
}
}
rs.close();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error loading siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Save guards.
* @param x
* @param y
* @param z
* @param heading
* @param npcId
* @param isHire
*/
private void saveSiegeGuard(int x, int y, int z, int heading, int npcId, int isHire)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (?, ?, ?, ?, ?, ?, ?, ?)");
statement.setInt(1, getCastle().getCastleId());
statement.setInt(2, npcId);
statement.setInt(3, x);
statement.setInt(4, y);
statement.setInt(5, z);
statement.setInt(6, heading);
statement.setInt(7, (isHire == 1 ? 0 : 600));
statement.setInt(8, isHire);
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error adding siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
// =========================================================
// Proeprty
public final Castle getCastle()
{
return _castle;
}
public final List getSiegeGuardSpawn()
{
return _siegeGuardSpawn;
}
}