/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.handler; import java.util.logging.Logger; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * an IItemHandler implementation has to be stateless * * @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/03 15:55:06 $ */ public interface ISkillHandler { public static Logger _log = Logger.getLogger(ISkillHandler.class.getName()); /** * this is the worker method that is called when using an item. * @param activeChar * @param skill * @param targets */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets); /** * this method is called at initialization to register all the item ids automatically * @return all known itemIds */ public L2SkillType[] getSkillIds(); }