/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; public class TargetUnselected extends L2GameServerPacket { private final int _targetObjId; private final int _x; private final int _y; private final int _z; /** * @param character */ public TargetUnselected(L2Character character) { _targetObjId = character.getObjectId(); _x = character.getX(); _y = character.getY(); _z = character.getZ(); } @Override protected final void writeImpl() { writeC(0x24); writeD(_targetObjId); writeD(_x); writeD(_y); writeD(_z); writeD(0x00); // ?? } }