/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance; /** * @author KenM */ public class StaticObject extends L2GameServerPacket { private final int _staticObjectId; private final int _objectId; private final int _type; private final boolean _isTargetable; private final int _meshIndex; private final boolean _isClosed; private final boolean _isEnemy; private final int _maxHp; private final int _currentHp; private final boolean _showHp; private final int _damageGrade; public StaticObject(L2StaticObjectInstance staticObject) { _staticObjectId = staticObject.getId(); _objectId = staticObject.getObjectId(); _type = 0; _isTargetable = true; _meshIndex = staticObject.getMeshIndex(); _isClosed = false; _isEnemy = false; _maxHp = 0; _currentHp = 0; _showHp = false; _damageGrade = 0; } public StaticObject(L2DoorInstance door, boolean targetable) { _staticObjectId = door.getId(); _objectId = door.getObjectId(); _type = 1; _isTargetable = door.isTargetable() || targetable; _meshIndex = door.getMeshIndex(); _isClosed = !door.getOpen(); _isEnemy = door.isEnemy(); _maxHp = door.getMaxHp(); _currentHp = (int) door.getCurrentHp(); _showHp = door.getIsShowHp(); _damageGrade = door.getDamage(); } @Override protected final void writeImpl() { writeC(0x9f); writeD(_staticObjectId); writeD(_objectId); writeD(_type); writeD(_isTargetable ? 1 : 0); writeD(_meshIndex); writeD(_isClosed ? 1 : 0); writeD(_isEnemy ? 1 : 0); writeD(_currentHp); writeD(_maxHp); writeD(_showHp ? 1 : 0); writeD(_damageGrade); } }