/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import com.l2jserver.gameserver.model.TimeStamp;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Skill Cool Time server packet implementation.
* @author KenM, Zoey76
*/
public class SkillCoolTime extends L2GameServerPacket
{
private final List _skillReuseTimeStamps = new ArrayList<>();
public SkillCoolTime(L2PcInstance player)
{
final Map skillReuseTimeStamps = player.getSkillReuseTimeStamps();
if (skillReuseTimeStamps != null)
{
for (TimeStamp ts : skillReuseTimeStamps.values())
{
if (ts.hasNotPassed())
{
_skillReuseTimeStamps.add(ts);
}
}
}
}
@Override
protected void writeImpl()
{
writeC(0xC7);
writeD(_skillReuseTimeStamps.size());
for (TimeStamp ts : _skillReuseTimeStamps)
{
writeD(ts.getSkillId());
writeD(ts.getSkillLvl());
writeD((int) ts.getReuse() / 1000);
writeD((int) ts.getRemaining() / 1000);
}
}
}