/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; public final class SetupGauge extends L2GameServerPacket { public static final int BLUE = 0; public static final int RED = 1; public static final int CYAN = 2; private final int _dat1; private final int _time; private final int _time2; private int _charObjId; public SetupGauge(int dat1, int time) { _dat1 = dat1;// color 0-blue 1-red 2-cyan 3-green _time = time; _time2 = time; } public SetupGauge(int color, int currentTime, int maxTime) { _dat1 = color;// color 0-blue 1-red 2-cyan 3-green _time = currentTime; _time2 = maxTime; } @Override protected final void writeImpl() { writeC(0x6b); writeD(_charObjId); writeD(_dat1); writeD(_time); writeD(_time2); } @Override public void runImpl() { _charObjId = getClient().getActiveChar().getObjectId(); } }