/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * MyTargetSelected server packet implementation. * @author UnAfraid */ public class MyTargetSelected extends L2GameServerPacket { private final int _objectId; private final int _color; /** * @param player * @param target */ public MyTargetSelected(L2PcInstance player, L2Character target) { _objectId = (target instanceof L2ControllableAirShipInstance) ? ((L2ControllableAirShipInstance) target).getHelmObjectId() : target.getObjectId(); _color = target.isAutoAttackable(player) ? (player.getLevel() - target.getLevel()) : 0; } @Override protected final void writeImpl() { writeC(0xB9); writeD(_objectId); writeH(_color); writeD(0x00); } }