/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; public class MoveToPawn extends L2GameServerPacket { private final int _charObjId; private final int _targetId; private final int _distance; private final int _x, _y, _z, _tx, _ty, _tz; public MoveToPawn(L2Character cha, L2Character target, int distance) { _charObjId = cha.getObjectId(); _targetId = target.getObjectId(); _distance = distance; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); _tx = target.getX(); _ty = target.getY(); _tz = target.getZ(); } @Override protected final void writeImpl() { writeC(0x72); writeD(_charObjId); writeD(_targetId); writeD(_distance); writeD(_x); writeD(_y); writeD(_z); writeD(_tx); writeD(_ty); writeD(_tz); } }