/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; /** * @author Tempy */ public class GmViewQuestInfo extends L2GameServerPacket { private final L2PcInstance _activeChar; public GmViewQuestInfo(L2PcInstance cha) { _activeChar = cha; } @Override protected final void writeImpl() { writeC(0x99); writeS(_activeChar.getName()); Quest[] questList = _activeChar.getAllActiveQuests(); if (questList.length == 0) { writeC(0); writeH(0); writeH(0); return; } writeH(questList.length); // quest count for (Quest q : questList) { writeD(q.getId()); QuestState qs = _activeChar.getQuestState(q.getName()); if (qs == null) { writeD(0); continue; } writeD(qs.getInt("cond")); // stage of quest progress } } }