/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; /** * @author -Wooden- */ public class ExFishingStartCombat extends L2GameServerPacket { private final L2Character _activeChar; private final int _time, _hp; private final int _lureType, _deceptiveMode, _mode; public ExFishingStartCombat(L2Character character, int time, int hp, int mode, int lureType, int deceptiveMode) { _activeChar = character; _time = time; _hp = hp; _mode = mode; _lureType = lureType; _deceptiveMode = deceptiveMode; } @Override protected void writeImpl() { writeC(0xFE); writeH(0x27); writeD(_activeChar.getObjectId()); writeD(_time); writeD(_hp); writeC(_mode); // mode: 0 = resting, 1 = fighting writeC(_lureType); // 0 = newbie lure, 1 = normal lure, 2 = night lure writeC(_deceptiveMode); // Fish Deceptive Mode: 0 = no, 1 = yes } }