/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; public class ExAutoSoulShot extends L2GameServerPacket { private final int _itemId; private final int _type; /** * @param itemId * @param type */ public ExAutoSoulShot(int itemId, int type) { _itemId = itemId; _type = type; } @Override protected final void writeImpl() { writeC(0xFE); writeH(0x0c); // sub id writeD(_itemId); writeD(_type); } }