/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; public final class EquipUpdate extends L2GameServerPacket { private final L2ItemInstance _item; private final int _change; public EquipUpdate(L2ItemInstance item, int change) { _item = item; _change = change; } @Override protected final void writeImpl() { int bodypart = 0; writeC(0x4b); writeD(_change); writeD(_item.getObjectId()); switch (_item.getItem().getBodyPart()) { case L2Item.SLOT_L_EAR: bodypart = 0x01; break; case L2Item.SLOT_R_EAR: bodypart = 0x02; break; case L2Item.SLOT_NECK: bodypart = 0x03; break; case L2Item.SLOT_R_FINGER: bodypart = 0x04; break; case L2Item.SLOT_L_FINGER: bodypart = 0x05; break; case L2Item.SLOT_HEAD: bodypart = 0x06; break; case L2Item.SLOT_R_HAND: bodypart = 0x07; break; case L2Item.SLOT_L_HAND: bodypart = 0x08; break; case L2Item.SLOT_GLOVES: bodypart = 0x09; break; case L2Item.SLOT_CHEST: bodypart = 0x0a; break; case L2Item.SLOT_LEGS: bodypart = 0x0b; break; case L2Item.SLOT_FEET: bodypart = 0x0c; break; case L2Item.SLOT_BACK: bodypart = 0x0d; break; case L2Item.SLOT_LR_HAND: bodypart = 0x0e; break; case L2Item.SLOT_HAIR: bodypart = 0x0f; break; case L2Item.SLOT_BELT: bodypart = 0x10; break; } writeD(bodypart); } }